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Latest Counter-Strike 2 Update Patch Notes: All Fixes & Changes

Find the latest Counter-Strike 2 (CS2) update patch notes featuring all the bug fixes, changes, and more that Valve is implementing.
Latest Counter-Strike 2 Update Patch Notes: All Fixes & Changes
Valve

Want to find out precisely what bug fixes and changes Valve has made in the latest Counter-Strike 2 (CS2) update via official patch notes? Then we've got you covered.

This consistently updated article will always provide you with the latest, new Counter-Strike 2 update patch notes, diving into everything the developers are working on, from bug fixes to changes, optimizations, and much more.

Update on 7 October 2024: We checked for any new Counter-Strike 2 updates and found some new patch notes to share!

New Counter-Strike 2 (CS2) Update Patch Notes

counter-strike 2 cs2 update latest new patch notes bug fixes changes maps additions content
Follow the soundwaves to the latest CS2 update patch notes! (Picture: Valve)

We are just going to get straight to it. Below, you can find the latest Counter-Strike 2 updates, and you can see via the CS2 patch notes that Valve is fixing a tonne of issues and bugs and making several additions/optimizations.

Click on the dates to expand with the new CS2 patch notes. We will endeavor to have the three latest Counter-Strike 2 update details available in this section.

5 October 2024: Some fixes in small CS2 update
  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes
4 October 2024: Small update
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected
3 October 2024: HUGE The Armory update & Charms!

[ THE ARMORY ]

  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory


[ CHARMS ]

  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
  • Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
  • Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase


[ INVENTORY & ITEMS ]

  • All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
  • All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
  • Removed ability to delete weapon cases from your inventory
  • Added sticker scrape level selector when applying new stickers to weapons
  • Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
  • Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
  • Added nametag module preview on the actual items when applying nametags
  • Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
  • Customizing a base weapon that's currently equipped will now auto-equip the newly customized version


[ ANIMATION ]

  • Improved character posing when on large slopes
  • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
  • Pin/unpin IK logic now not affected by poor server ping times
  • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
  • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
  • Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
  • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
  • Fixed character's pose popping when falling off a ledge
  • Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons


[ GAMEPLAY ]

  • Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit


[ GRAPHICS ]

  • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
  • Fixed graphics artifacts for fire effect in the Advanced Video tab


[ AUDIO ]

  • Fixed a bug where UI sounds wouldn't position correctly when in-game
  • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
  • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
  • Fixed a case where voice chat didn't work on community servers
  • Fixed a case where incoming voice chats would sometimes never close


[ NETWORKING ]

  • Added telemetry option to display graphs of network jitter and misdelivery
  • Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order


[ MAPS ]

  • Ancient
    • Fixed some disappearing geometry
    • Fixed some cases where players could detect player movement through water from across the map
    • Fixed some pixel peeks
    • Fixed a case where player shadows could be seen through geometry
    • Adjusted some clipping for better player movement
  • Anubis
    • Fixed some missing collision
    • Nudged some geometry and clipping that were blocking grenade throws
    • Improved clipping on some floors for more predictable grenade throws
    • Fixed a pixel peek
    • Adjusted clipping in a few areas for better player movement
  • Dust2
    • Fixed some clipping at B site
  • Italy
    • Added to competitive matchmaking
    • Fixed bird animations
  • Mirage
    • Fixed some C4 stuck spots
  • Nuke
    • Fixed a pixel walk
    • Fixed some C4 stuck spots
    • Fixed some gaps in geometry where items could get lost
    • Fixed some disappearing geometry
  • Overpass
    • Adjusted some grenade clipping to prevent bad grenade bounces


[ WORKSHOP ]

  • Added optional 3rd layer to environment blend shader
  • Added biplanar mapping as an option for environment shaders
  • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
  • Added color correction, roughness, and normal adjustments to foliage shader and static overlays


[ MISC ]

  • Removed support for command line options that were intended for development purposes only
13 September 2024: Practice match change
  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
11 September 2024: Snap Tap detection added to community servers

Read about the change via our dedicated news post.

23 August 2024 HUD fix

[ HUD ]

  • Fixed a case where the radar background and radar icons were misaligned
22 August 2024 CS2 Update Notes

[ MAPS ]

Office

  • Fixed a case where a player could get stuck between a prop and the ceiling


Nuke

  • Fixed a pixel walk
  • Fixed some C4 stuck spots


Mirage

  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots


Inferno

  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site


Italy

  • Perf improvements
  • Clipping adjustments


Vertigo

  • Adjustments to grenade clipping


Ancient

  • Fixed a bad clip edge that players were getting stuck on at T spawn
  • Fixed a pixel peak


Anubis

  • Adjustments to grenade clipping
  • Fixed a C4 stuck spot
  • Fixed some prop collision that could hide C4
  • Fixed some lighting issues


Overpass

  • Fixed some minor visual bugs near canal
  • Some clipping adjustments near park for smoother movement
  • Added some missing handrail collision
20 August 2024: Valve removes jump-throw binds and takes stance against snap-tap

[ INPUT ]

  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby



[ VacNet ]

  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com
15 August 2024: Small CS2 adjustments and tag effect issues sorted

[ MAPS ]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (Update Notes)


[ MISC ]

  • Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
  • Fixed a case where players could start the bomb plant animation outside of bomb sites
  • Fixed a case where the revolver barrel would rotate erroneously
  • Reduced initial loading times for the Settings and Play menus
24 July 2024: Dust2 self-boost and more
Dust II
  • Modified crate stack outside CT spawn towards bombsite A.
Nuke
  • Clipping adjustments.
Assembly
  • Updated to the latest version from the Community Workshop (Update Notes).
Memento

 

  • Updated to the latest version from the Community Workshop (Update Notes).


[ MISC ]

  • Added official game servers in London.
  • Reduced fire effects penetration through thin walls.
  • Added 2024 Copenhagen Major trophies to player profiles.
  • Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.
3 July 2024: Minor map adjustments for Dust 2 and Pool Day updates.
Pool Day
  • Updated to the latest version from the Community Workshop found here
Dust 2

 

  • Fixed hole in brick stack on bombsite B
  • Fixed bug preventing custom sounds from being played in community maps
26 June 2024: Community maps come to matchmaking!
Community Maps

 

  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and Assembly to the Wingman map pool
  • Added community map Pool Day to the Arms Race map pool
Nuke

 

  • Fixed c4 stuck spots
Ancient

 

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo

 

  • Fixed c4 stuck spots and clipping
Anubis

 

  • Fixes for grenade collision and clipping



[ UI ]

  • Updated the MVP panel in all game modes
  • Added all-new animated MVP panels to Premier matches
  • Added several new MVP conditions and adjusted prior MVP rules



[ GAMEPLAY ]

  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.



[ VIDEO SETTINGS ]

  • Settings Recommendations
    • Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
  • Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
  • The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
  • Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
  • Added a "Frame Pacing" section to the Advanced Video settings page.
  • Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
  • Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
  • Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
  • The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.
17 June 2024 Pips Only, bomb vs water and more
  • Added a "pips only" option to the "Show Team ID Through Walls" settings (
    cl_teamid_overhead_mode
    )
  • Improved bomb interaction with water in Overpass
  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
  • Fixed a case where bots would teleport long distances when approaching ladders
  • Various localization updates
29 May 2024 CS2 bug fixes and changes

[ INPUT ]

  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option



[ UI ]

  • Fixed player and bot names on the Team Select screen during bot takeover



[ WEAPON FINISHES ]

  • Fixed a bug where certain graphics configurations resulted in black weapon finishes



[ MISC ]

  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a bug where viewmodels would bob excessively on Linux
24 May 2024 Huge CS2 update with balance changes

[ GAMEPLAY ]

  • Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
  • Reduced the price of the M4A4 from $3100 to $3000
  • Minor adjustments to first-person camera movement
  • Added explicit "switchhandsleft" and "switchhandsright" console commands
  • Deathmatch bonus weapons are now the same for all players regardless of loadout

 

Incendiary Grenade
  • Adjusted the explosion and flame visual treatment
  • Reduced duration
  • Reduced area covered by spreading flames
  • Reduced price from $600 to $500



[ RENTALS ]

  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
  • Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
  • Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market



[ HUD ]

  • Fixed a bug where the MVP player name displayed incorrectly during bot takeover
  • Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
  • Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
  • Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
  • Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements



[ CHICKENS ]

  • Chickens have a few new animations
  • Chickens can now walk up hills
  • Chickens can now turn right while walking



[ UI ]

  • Various performance improvements to the Warehouse main menu and item inspect background scenery



[ DEMOS ]

  • The demo playback timeline now show indicators for kill and death events
  • Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
  • Various minor demo playback UI changes
  • Fixed a demo playback crash



[ MAPS ]

Vertigo:
  • Added catwalk by bombsite A, connecting to back of A
  • Removed connector between back of A and elevators
  • Opened up passage between elevators and scaffolding
  • Slightly tweaked size of bombsite A
  • Tweaked spawn timings slightly
  • Changed Wingman layout to feature bombsite A changes

 

Baggage:
  • Fixed movement hitch on lower conveyor
  • Lowered height of central conveyor tray to help open sniper view

 

Office:
  • Fixed a case where a player could shoot through multiple walls

 

Mirage:
  • Fixed bad collision on certain props
  • Fixed some sticky collision around windows in palace
9 May 2024 CS2 patch notes
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
2 May 2024 CS2 update

[ MISC ]

  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.


[ WORKSHOP ]

  • Added arms race game mode for workshop map submissions
1 May 2024 CS2 update

[ MISC ]

  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
27 April 2024 CS2 update

[ MISC ]

  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.


[ MAPS ]

  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.
 
Arguably, one of the biggest gameplay changes between CS:GO and Counter-Strike 2 is, of course, the responsive smokes, alongside the sub-tick rate servers and map adjustments/changes. Check out details on the former via an official video from Valve below.
So there you have it, the latest Counter-Strike 2 (CS2) patch notes for the latest updates Valve has released, focusing on bug fixes, additions, content, adjustments to the UI, networking, and much more. Stay tuned, as we will endeavor to update this article as soon as a new CS2 update gets released.