Jump to content

Jeremy Soule

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Jeremy Soule
Soule in 2010
Soule in 2010
Background information
Born (1975-12-19) December 19, 1975 (age 48)
Keokuk, Iowa, U.S.
Genres
Occupations
InstrumentPiano
Years active1994–2019
LabelsDirectSong (2005–19)
Materia Collective (2017–19)

Jeremy Soule (/sl/ SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.

He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019.[1]

Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series. While many of his works are orchestral, he considers himself someone who creates more than just one type of music. Several of Soule's soundtracks were created with the help of his brother, Julian.

Early life

[edit]

Soule was born in 1975 in Keokuk, Iowa to a public school music teacher father and a graphic designer mother. He became interested in music and symphony orchestras at the age of five.[2][3][4] Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework; after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade.[5][6] He claims to have earned the equivalent of a master's degree in composition before completing high school; however, as he never enrolled in the school, he did not earn a degree.[5] He was split between trying to become a concert pianist and a composer when he grew up; he ended up deciding to become a composer once he realized how difficult it would be to do both.[3]

While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score.[3] After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. Soule sent the tape to LucasArts and Square. Square very much appreciated the portfolio; he does not believe that LucasArts ever listened to his tapes as they had a "no unsolicited package" policy.[5] Soule began working at Square in Seattle only two weeks after first submitting his demo tapes.[3]

Career

[edit]

1990s

[edit]

Soule was promptly given the task by Square to score Secret of Evermore. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music and utilizing a more mellow orchestral sound.[5] Part of the reason for this was that the sound program used in Evermore was not up to the technical challenge of what Soule wanted to do with it, forcing him to work creatively within his limitations.[7] When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, and Square moved from Seattle to Los Angeles, Soule quit Square to score Gilbert's children's adventure game series, Putt-Putt; he was the company's third employee.[8] Soule composed the soundtracks to several children's games over the next three years, including games in the Putt-Putt, Pajama Sam, and Freddi Fish series.[9]

While working at Humongous, Soule met fellow employee and video game designer Chris Taylor, and signed on to compose the soundtrack to his major project, Total Annihilation. Soule convinced Taylor that, given the large number of other real-time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. He went so far as to bet a year's worth of reduced pay that it would pay off; Gilbert felt that it did after the first sentence of the first review of the game he read was about the music.[7][5] Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with; the orchestral tracks in Evermore had been performed by Soule and his brother by themselves, two instruments at a time.[7] The soundtrack earned Soule his first award, that of "Best Music" of 1997 from GameSpot in their year-end awards.[10] Soule spent the next two years composing music for the game's two expansion packs and for children's games.[2]

2000s

[edit]

In February 2000, Jeremy and his brother, Julian, formed Soule Media as an independent music production company; its name has since been changed to Artistry Entertainment.[11] Julian works as a sound engineer and composer for the company, and has assisted Jeremy in several projects throughout his career, both credited and uncredited.[7][3] The first large project that Jeremy Soule worked on through the company was 2000's Icewind Dale, which won the best music of the year award from both IGN and GameSpot.[12][13]

In 2001, Soule scored the first of five Harry Potter games that he would work on between then and 2005. His first game, Harry Potter and the Sorcerer's Stone, was nominated for an Academy of Interactive Arts & Sciences award for Outstanding Achievement in Original Music Composition, while Chamber of Secrets and Prisoner of Azkaban won and were nominated, respectively, for a British Academy of Film & Television Arts award for Best Score in the Game Music Category.[14][15][16] The other games he composed for that year include Baldur's Gate: Dark Alliance and Azurik: Rise of Perathia, which he later described as a bad game lifted up in the eyes of testers and reviewers by good music.[17] He was responsible for composing the soundtracks to three top-selling role-playing games in 2002, those of Dungeon Siege, The Elder Scrolls III: Morrowind, and Neverwinter Nights; Morrowind earned him his second Academy of Interactive Arts & Sciences award nomination.[18]

Soule was in a major car accident in the mid 2000s, during which he had a momentary realisation that life is precious. In interview, he described a vision of "Native American warriors" that he saw during the crash. The highway patrolman who arrived at the scene also invited him to meet a chief of the nearby Lummi Nation reservation who composed music. Soule stated that the experience provided inspiration during his subsequent compositions.[19]

Artistry Entertainment scored a string of highly successful games through the remainder of the decade, including the Guild Wars series, Star Wars: Knights of the Old Republic, Warhammer 40,000: Dawn of War, and The Elder Scrolls IV: Oblivion.[2] Oblivion was an award-winning soundtrack by Soule. It was nominated for the 2006 British Academy of Film & Television Arts and Academy of Interactive Arts & Sciences awards, and won the MTV Video Music Awards and Official Xbox Magazine soundtrack awards.[20][21][22][23] Soule also worked on another of Chris Taylor's real-time strategy titles in 2007, with the launch of Supreme Commander.[2]

In 2005, Jeremy and Julian Soule founded DirectSong, a company which sold DRM-free downloads of compositions as well as works by dozens of classical composers. By 2007 the company had grown to over one million registered customers, though Soule noted that not all of those customers resulted in a sale of a non-free product.[7] Soule says that the traffic numbers for DirectSong had surpassed some major record labels at times.[17] Soule also used DirectSong to sell "expansion packs" of music for games such as Guild Wars that could be played in game like the rest of the soundtrack. He estimates that at least 10% of the players of Guild Wars bought his musical expansion for the game, Battle Pak 1. DirectSong struggled to fulfill orders or provide timely support, resulting in an "F" rating by the Better Business Bureau.[24]

2010s

[edit]

Soule worked on several major titles in the early 2010s, including The Elder Scrolls V: Skyrim and Guild Wars 2. The Skyrim soundtrack in particular is among Soule's most critically acclaimed pieces of work, receiving a BAFTA nomination as well as numerous other awards from organizations such as the Game Audio Network Guild.[25] Soule would also go on to compose the music for two of the official DLC packs for the game, Dragonborn and Dawnguard, both released in 2012. The Guild Wars 2 soundtrack was released a four-disc box set collection and well received.[26] Soule was replaced as lead composer on the project later that year, with subsequent releases (such as expansions) being composed by Maclaine Diemer.[27]

In March 2013, Soule launched a Kickstarter project to fund a classical music album called The Northerner: Soule Symphony No. 1, seeking $10,000 for the album.[28] The campaign ultimately raised a total of $121,227.[29] The project features vocals in Old Norse, with Soule citing the successful use of the similar Icelandic language by Malukah in one of her own projects during development.[30] For the project, Soule indicated that his company were developing new audio technology.[31] Soule began accepting refunds for the unreleased symphony in 2016.[32][33] An album of sketches was ultimately released in 2017, though not the full symphony. As of 2024, the project has not been released.

In 2014, Soule also signed an MMO exclusivity deal with Sony Online Entertainment, in order to compose music for EverQuest Next and Landmark.[34] EverQuest Next was cancelled in March 2016; Landmark was released but shut down in February 2017, less than a year after launch.[35] In 2015, Soule composed a Dota 2 music pack, along with his brother Julian. The soundtrack was available as part of the Compendium, a pack of digitally-distributed content that funded the prize pool for The International 2015 tournament, which took place in August 2015 and ultimately featured the largest prize-pool in e-sports history at the time, with over $18,000,000 in total.[36] In the following few years he primarily worked on indie titles.[37]

In 2014, Julian and Jeremy Soule co-founded an audio company named Virtual Sonics. The company entered into a joint venture with Roland Corporation in 2016, with Soule appointed co-director. Virtual Sonics produced digital instrumentation for Roland Cloud, which launched in 2018.[38] Legendary Pictures co-founder Scott Mednick was an early investor in Virtual Sonics, but withdrew in August 2019 via a stock buyout. A dispute over the terms of the purchase ultimately led to a lawsuit between Mednick and Soule in 2022, which was resolved in favour of Soule.[39][40][41]

Sexual misconduct allegations

[edit]

In August 2019, Soule was accused of rape by game designer Nathalie Lawhead.[42][43][44][45] He was also accused of sexual harassment by vocalist Aeralie Brighton.[46][47][48] He denied the accusations.[46] Materia Collective ended their work with Soule on his symphony The Northerner in response, and Soule's official social media pages were taken down.[49][50][51] Soule's music distribution platform DirectSong, and his Bandcamp page were also seemingly taken offline around this time.[1] A 2022 article in Journal of Sound and Music in Games analysed the accusations in the wider context of the #MeToo movement and sexism in the games industry, commenting simply that "not much has been heard of Soule since".[52]

Performances

[edit]

Soule's music has been played in several live concerts. His music from Harry Potter and the Chamber of Secrets was performed on August 20, 2003, at the first Symphonic Game Music Concert in Leipzig, Germany, and his music from Morrowind was performed at the third Symphonic Game Music Concert on August 17, 2005.[53] Selections of his pieces from Morrowind and Oblivion are played in the international concert series Play! A Video Game Symphony. Jeremy Soule attended the world-premiere of Play! on May 27, 2006 in Chicago.[54] Music from Oblivion has also been played at the Press Start 2007 -Symphony of Games- concerts in September 2007 in Japan.[55] The first live orchestral concert dedicated to Soule's music for "Skyrim" took place on November 16, 2016 at London's Palladium theater.[56]

Legacy

[edit]

Soule's music has been featured in numerous top-selling games; he once estimated in an interview that around 10 million games with his music in them were sold in 2006 alone.[57]

Selections of remixes of Soule's work appear on English remixing websites such as OverClocked ReMix.[58] Soule is a supporter of the game music arrangement community, even going so far as to submit his own arrangement to OverClocked ReMix. He did so to help promote and inspire younger and newer composers. The track, "Squaresoft Variation", arranges the Final Fantasy VI piece "Terra"; Soule has said that he chose the piece to remix because when he first started at Square he spent some time debugging the game before his composition duties for Evermore started.[7][59]

Musical style and influences

[edit]

Soule rarely gets to see the game he is composing for in any sort of completed state before he begins work; as a result he bases many of his musical decisions on the company's previous games. He credits his success with this strategy to the fact that many of the games he works on come from studios that have created several successful games in the past.[5] He finds it much easier to compose a soundtrack to a game that is very visual in nature, such as a role-playing game.[3] He also likes to see the storyboards and concept art for the game, as he considers them a good provider of "pure emotional intent" for the game.[6] When composing a soundtrack, the first thing that he decides is the tempo and the amount of energy the music will have; this decision is as much based on the genre of the game as it is the artistic style of the game.[5] After that, Soule starts composing smaller tracks in the soundtrack, to make sure that they match up with the vision of the game before he starts on the major themes.[7] Soule tries to compose all of a game's soundtrack himself rather than in a team, though he sometimes collaborates with his brother.[6]

Although many of his works are orchestral in nature, Soule has denied that it is his "style", as he feels that the term boxes him into only creating one type of music. He prefers to call himself a "music practitioner", or someone who creates music in general rather than just one type of music as he is capable of many styles, such as Japanese pop, which he has written along with Jeff Miyahara. Soule considers music to be like a language, which can be arranged in many different ways if you understand the structure.[60] He does not have a favorite genre of game to compose for, preferring instead to compose for "ambitious" games by people with "new ideas".[17]

Soule's greatest musical influences are "Debussy's exploration of harmony", "Wagner's grand operas", and "Mozart's form and composition".[3] While many of his orchestral works are based on movie scores in terms of scope, he does not often listen to movie scores, though he names his favorite composer as John Williams.[3][5] The influence has been noted by critics, who have termed Soule "the John Williams of video game music".[7] Among video game music influences, he has cited Square for providing him "with the education for what quality means to this business" and Nobuo Uematsu in particular.[60] His favorite style of music to listen to is British pop and rock music, while his favorite video games are the ones that he has written scores to, especially the ones made by Chris Taylor, though one of his all-time favorites is The Legend of Zelda. He has said that the games he would most like to work on that he has not already are ones by Shigeru Miyamoto, a Final Fantasy game, and a Metroid game.[5]

Works

[edit]

Video games

[edit]

Film and television

[edit]
  • Journey Toward Creation (2003) – documentary
  • 2003 MTV Movie Awards (2003) – awards show
  • C.S. Lewis: Beyond Narnia (2005) – television movie (co-credited with Julian Soule)
  • Beyond the Yellow Brick Road: The Making of Tin Man (2007) – documentary short
  • Florence Nightingale (2008) – television movie
  • The Offering (2009) – short film
  • Dracula's Stoker (2009) – documentary
  • Witch Creek (2010) – feature
  • KJB – The Book That Changed The World (2010) – documentary
  • War for Peace (2011) – documentary series
  • The Burdens of Shaohao: Prelude "The Vision" (2013)
  • The Perfect Wave (2014) – feature[97]
  • Walk of Fame (2017) – feature
  • Ice on Fire (2019) – documentary[98]

Albums

[edit]
  • The Northerner Diaries (2017)[99]

Theater

[edit]

Awards

[edit]
Awards
Year Award Category Work Result
2001 Academy of Interactive Arts & Sciences Outstanding Achievement in Original Music Composition[14] Harry Potter and the Philosopher's Stone Nominated
2003 BAFTA Games Awards Best Score, Game Music Category[15] Harry Potter and the Chamber of Secrets Won
2004 Best Score, Game Music Category[16] Harry Potter and the Prisoner of Azkaban Nominated
2006 Best Score, Game Music Category[20] The Elder Scrolls IV: Oblivion Nominated
Academy of Interactive Arts & Sciences Outstanding Achievement in Original Music Composition[21] Nominated
MTV Video Music Awards Best Video Game Score[22] Won
Official Xbox Magazine Soundtrack of the Year[23] Won
2012 ASCAP Top Video Game[101] The Elder Scrolls V: Skyrim Won
The Hollywood Music in Media Awards Original Score – Video Game[102] Nominated
Global Music Awards Award of Excellence[103] Won
BAFTA Games Awards Best Score, Game Music Category[25] Nominated
Game Audio Network Guild Music of the Year[104] Nominated
Best Original Vocal – Choral[104] Won
Best Original Soundtrack Album[104] Nominated
The British Classic FM Hall of Fame[105] Won

References

[edit]
  1. ^ a b "Why is Skyrim composer Jeremy Soule's $121,227 Kickstarter symphony still not finished five years later? | VG247". January 14, 2019. Archived from the original on October 23, 2021. Retrieved October 23, 2021.
  2. ^ a b c d Soule, Jeremy. "Jeremy Soule – Composer and Symphonist". Jeremy Soule. Archived from the original on March 8, 2010. Retrieved November 17, 2009.
  3. ^ a b c d e f g h Aihoshi, Richard; Soule, Jeremy (April 17, 2001). "Jeremy Soule Interview". IGN. Archived from the original on July 13, 2011. Retrieved November 18, 2009.
  4. ^ "Jeremy Soule". Giant Bomb. Archived from the original on September 9, 2010. Retrieved January 16, 2011.
  5. ^ a b c d e f g h i j k l m n Semel, Paul; Soule, Jeremy (May 24, 2006). "World of Musicraft: Jeremy Soule". GameSpy. Archived from the original on May 9, 2008. Retrieved November 17, 2009.
  6. ^ a b c Soule, Jeremy (August 15, 2007). "Candid Conversation with Jeremy Soule". IGN. Archived from the original on February 9, 2011. Retrieved November 19, 2009.
  7. ^ a b c d e f g h Soule, Jeremy (June 6, 2007). "Interview with composer Jeremy Soule at PLAY! San Jose". Music 4 Games. Archived from the original on June 20, 2008. Retrieved November 18, 2009.
  8. ^ a b c d e f Langerman, Andrew (2002). "The Soule of Gaming, Talking with Jeremy Soule". UGO Entertainment. Archived from the original on June 16, 2011. Retrieved November 19, 2009.
  9. ^ Soule, Jeremy. "Jeremy Soule – Composer and Symphonist". Jeremy Soule. Archived from the original on June 26, 2003. Retrieved November 17, 2009.
  10. ^ "Best & Worst Awards 1997 – Music". GameSpot. 1997. Archived from the original on January 11, 2010. Retrieved November 18, 2009.
  11. ^ Soule, Jeremy (February 27, 2001). "Jeremy Soule Classical Composer and Symphonist". Soule Media. Archived from the original on June 2, 2002. Retrieved November 18, 2009.
  12. ^ "Best of 2000 Awards". IGN. January 26, 2001. Archived from the original on December 19, 2011. Retrieved November 18, 2009.
  13. ^ "Best and Worst of 2000 – Best Music". GameSpot. 2000. Archived from the original on September 30, 2007. Retrieved November 18, 2009.
  14. ^ a b "AIAS Annual Awards > 5th Annual Awards". Academy of Interactive Arts & Sciences. February 28, 2002. Archived from the original on June 29, 2016. Retrieved November 18, 2009.
  15. ^ a b "Video Games Awards Winners and Nominees in 2003". British Academy of Film and Television Arts. Archived from the original on November 7, 2021. Retrieved August 14, 2012.
  16. ^ a b "Video Games Awards Winners and Nominees in 2004". British Academy of Film and Television Arts. Archived from the original on November 7, 2021. Retrieved August 14, 2012.
  17. ^ a b c d e Ransay, Randolph; Soule, Jeremy (June 15, 2007). "Q&A: Game music composer Jeremy Soule". GameSpot. Archived from the original on November 10, 2013. Retrieved November 19, 2009.
  18. ^ "AIAS Annual Awards > 6th Annual Awards". Academy of Interactive Arts & Sciences. February 27, 2003. Archived from the original on October 23, 2010. Retrieved November 18, 2009.
  19. ^ "Capturing the dragon: the music of Jeremy Soule • Eurogamer.net". Eurogamer. April 12, 2013. Archived from the original on May 20, 2020. Retrieved May 14, 2020.
  20. ^ a b "Video Games Awards Winners and Nominees in 2006". British Academy of Film and Television Arts. Archived from the original on November 17, 2012. Retrieved August 14, 2012.
  21. ^ a b "AIAS Annual Awards > 10th Annual Awards". Academy of Interactive Arts & Sciences. February 8, 2007. Archived from the original on October 22, 2010. Retrieved November 18, 2009.
  22. ^ a b "MTV Video Music Awards | 2006". MTV. Archived from the original on August 19, 2013. Retrieved November 18, 2009.
  23. ^ a b "OXM's 2006 Game of the Year Awards". Official Xbox Magazine. Vol. 1, no. 67. Future Publishing. February 2007. ISSN 1534-7850.
  24. ^ "DirectSong Business Review in Lake Stevens, WA". Better Business Bureau. Archived from the original on December 3, 2013. Retrieved November 28, 2013.
  25. ^ a b c d e "Video Games Awards Winners and Nominees in 2012". British Academy of Film and Television Arts. February 15, 2012. Archived from the original on March 7, 2012. Retrieved August 14, 2012.
  26. ^ "Unboxing the four-disc Guild Wars 2 soundtrack". September 28, 2012. Archived from the original on October 23, 2021. Retrieved October 23, 2021.
  27. ^ "Maclaine Diemer – DYNAMEDION". Archived from the original on October 23, 2021. Retrieved October 23, 2021.
  28. ^ Stephany Nunneley (March 16, 2013). "Game composer Jeremy Soule takes to Kickstarter to fund classical symphony". VG247. Archived from the original on March 20, 2013. Retrieved March 18, 2013.
  29. ^ "From the Composer of Skyrim – Soule Symphony No. 1". Kickstarter. Archived from the original on March 6, 2016. Retrieved March 22, 2016.
  30. ^ "From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc. — Kickstarter". Kickstarter. Archived from the original on March 7, 2016. Retrieved March 22, 2016.
  31. ^ "From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc. — Kickstarter". Kickstarter. Archived from the original on April 1, 2016. Retrieved March 22, 2016.
  32. ^ "Four And A Half Years After Raising $159,000, Skyrim Composer's Kickstarter Is MIA". Kotaku. November 29, 2017. Archived from the original on December 22, 2019. Retrieved December 23, 2019.
  33. ^ "Why is Skyrim composer Jeremy Soule's $121,227 Kickstarter symphony still not finished five years later?". VG247.com. January 14, 2019. Archived from the original on July 4, 2019. Retrieved December 23, 2019.
  34. ^ a b "Composer Jeremy Soule signs exclusivity deal with SOE for EverQuest Next and Landmark". VG247.com. March 7, 2014. Archived from the original on March 13, 2016. Retrieved March 22, 2016.
  35. ^ "Landmark, the EverQuest Next spinoff MMO, is shutting down". Polygon. January 5, 2017. Archived from the original on April 15, 2017. Retrieved April 14, 2017.
  36. ^ "Dota 2 – The International Compendium". Dota2.com. Archived from the original on March 22, 2016. Retrieved March 22, 2016.
  37. ^ a b Singletary Jr, Charles (October 13, 2017). "VR Adventure The Gallery: Heart of the Emberstone Gets Launch Trailer". Shack News. Archived from the original on July 23, 2018. Retrieved March 18, 2020.
  38. ^ "Roland Cloud Review - A Potential Game-Changer". MusicTech.
  39. ^ Corporation, Roland. "Roland - Company - Press Releases - 2016 - ROLAND CORPORATION AND VIRTUAL SONICS FORM JOINT VENTURE". Roland.
  40. ^ Barondess, Miller (November 18, 2022). "Miller Barondess Wins a Federal Court Jury Defense Verdict on Behalf of Virtual Sonics, a Cutting-Edge Digital Music Company". Miller Barondess.
  41. ^ "Sasha Frid of Miller Barondess LLP Adds a Federal Court Jury Defence Verdict to His List of 2022 Victories".
  42. ^ Sam Sant (August 27, 2019). "The Elder Scrolls and Guild Wars composer Jeremy Soule accused of rape". Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  43. ^ Webster, Andrew (August 27, 2019). "Several high-profile game developers publicly accused of sexual assault". The Verge. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  44. ^ Smith, Graham (August 27, 2019). "Skyrim composer Jeremy Soule and Night In The Woods co-creator Alec Holowka accused of sexual assault". Rock, Paper, Shotgun. Archived from the original on August 28, 2019. Retrieved August 28, 2019.
  45. ^ Gurley, Lauren Kaori (August 28, 2019). "Three Prominent Video Game Developers Accused of Sexual Assault in One Day". Vice. Archived from the original on August 28, 2019. Retrieved August 28, 2019.
  46. ^ a b D'Anastasio, Cecilia (August 29, 2019). "Two Women Accuse Skyrim Composer Jeremy Soule Of Sexual Misconduct". Kotaku. Archived from the original on August 29, 2019. Retrieved August 29, 2019.
  47. ^ "Voice actor shares a second warning about Skyrim composer". GamesIndustry.biz. August 29, 2019. Archived from the original on August 29, 2019. Retrieved August 29, 2019.
  48. ^ "Night in the Woods studio cuts ties with designer after abuse allegations". Polygon. August 29, 2019. Archived from the original on August 29, 2019. Retrieved August 29, 2019.
  49. ^ "More claims of sexual assault emerge from women in the industry". August 29, 2019. Archived from the original on October 21, 2021. Retrieved October 21, 2021.
  50. ^ Smith, Graham (August 27, 2019). "Skyrim composer Jeremy Soule and Night In The Woods co-creator Alec Holowka accused of sexual assault | Rock Paper Shotgun". Rock, Paper, Shotgun. Archived from the original on October 21, 2021. Retrieved October 21, 2021.
  51. ^ "Elder Scrolls Composer Jeremy Soule Accused of Sexual Assault". August 28, 2019. Archived from the original on October 21, 2021. Retrieved October 21, 2021.
  52. ^ Freitas, Joana (2022). "A (Silent) Game of Words". Journal of Sound and Music in Games. 3: 50–59. doi:10.1525/jsmg.2022.3.1.50. S2CID 246196643.
  53. ^ "The Concert Programs :: Symphonic Game Music Concerts". Merregnon Studios. Archived from the original on July 22, 2011. Retrieved November 19, 2009.
  54. ^ Driker, Brandon (May 30, 2006). "Play! A Video Game Symphony". N-Sider. Archived from the original on May 3, 2008. Retrieved April 30, 2009.
  55. ^ "Press Start -Symphony of Games- 2007". Square Enix Music Online. Archived from the original on September 25, 2011. Retrieved November 19, 2009.
  56. ^ "A live Skyrim concert with bonus Oblivion and Morrowind music is coming to London on Nov. 16" Archived July 24, 2017, at the Wayback Machine GamesRadar.com. Accessed November 3, 2016.
  57. ^ Soule, Jeremy (May 14, 2007). "Play! A Video Game Symphony Interview with Jeremy Soule". Dreamstation. Archived from the original on June 21, 2009. Retrieved November 18, 2009.
  58. ^ "Artist: Jeremy Soule – Composer, ReMixer – Remixes". OverClocked ReMix. Archived from the original on April 10, 2010. Retrieved November 18, 2009.
  59. ^ Lloyd, David W. (February 28, 2004). "ReMix: Final Fantasy VI 'Squaresoft Variation'". OverClocked ReMix. Archived from the original on January 30, 2009. Retrieved January 15, 2009.
  60. ^ a b Gann, Patrick (September 15, 2009). "Interview with Jeremy Soule: zOMG! and More". RPGFan. Archived from the original on December 30, 2009. Retrieved November 17, 2009.
  61. ^ Music 4 Games – The Future of Rock n' Roll & Interactive Entertainment. Est. 1999
  62. ^ "Jeremy Soule – Soundtrack From Total Annihilation: Kingdoms". Diskcogs. 1999. Archived from the original on December 25, 2019. Retrieved May 14, 2020.
  63. ^ a b c d e Bitmob (July 11, 2007). "Composer Spotlight: Jeremy Soule (Elder Scrolls, Dungeon Siege, Guild Wars)". Venture Beat. Archived from the original on January 1, 2017. Retrieved May 14, 2020.
  64. ^ "Jeremy Soule – Amen: The Awakening". Discogs. Archived from the original on February 22, 2021. Retrieved May 14, 2020.
  65. ^ "Jeremy Soule 86". IGN. Archived from the original on January 17, 2021. Retrieved May 14, 2020.
  66. ^ a b IGN Staff (June 4, 2002). "June 4: Jeremy Soule Interview at Stratos Group". Retrieved May 14, 2020.
  67. ^ Torres, Ricardo (February 1, 2012). "Hands-on: Star Wars Bounty Hunter". GameSpot. Archived from the original on October 20, 2020. Retrieved May 14, 2020.
  68. ^ "Jeremy Soule – Harry Potter: Quidditch World Cup (Video Game Soundtrack)". Discogs. October 31, 2006. Archived from the original on December 25, 2019. Retrieved May 14, 2020.
  69. ^ IGN Staff (June 4, 2002). "June 4: Jeremy Soule Interview at Stratos Group". IGN. Retrieved May 14, 2020.
  70. ^ Goldstein, Maarten (January 2, 2002). "Jeremy Soule Interview". Shack News. Archived from the original on November 7, 2021. Retrieved May 14, 2020.
  71. ^ Berghammer, Billy (October 21, 2005). "Jeremy Soule Returns To Score Elder Scrolls IV: Oblivion". Game Informer Magazine. Archived from the original on February 16, 2008. Retrieved July 18, 2009.
  72. ^ GamesIndustry International (May 1, 2009). "IL-2 Sturmovik: Birds of Prey". Games Industry.biz. Archived from the original on November 7, 2021. Retrieved May 14, 2020.
  73. ^ a b Dean, Paul (April 12, 2013). "Capturing the dragon: the music of Jeremy Soule". Eurogamer. Archived from the original on May 20, 2020. Retrieved May 14, 2020.
  74. ^ Adams, David (May 26, 2004). "Soule to Compose Kohan II Music". IGN. Archived from the original on November 7, 2021. Retrieved May 14, 2020.
  75. ^ "Jeremy Soule – Harry Potter And The Goblet Of Fire (Video Game Soundtrack)". Discogs. October 31, 2006. Archived from the original on December 20, 2019. Retrieved May 14, 2020.
  76. ^ "Jeremy Soule – Dungeon Siege II (The Official Soundtrack)". Discogs. Archived from the original on December 25, 2019. Retrieved May 14, 2020.
  77. ^ McMillan, Emily (June 28, 2014). "Company of Heroes Original Soundtrack". Video Games Online. Archived from the original on March 29, 2015. Retrieved May 15, 2020.
  78. ^ "Jeremy Soule – Warhammer: Mark Of Chaos Soundtrack". Discogs. November 14, 2006. Archived from the original on March 1, 2021. Retrieved May 14, 2020.
  79. ^ "Jeremy Soule – Guild Wars Nightfall (Soundtrack)". Discogs. Archived from the original on December 22, 2019. Retrieved May 14, 2020.
  80. ^ a b c "zOMG! – Experience the music of Monster Galaxy & zOMG!... – Facebook". Facebook. Archived from the original on November 7, 2021. Retrieved March 22, 2016.
  81. ^ "Supreme Commander -Forged Alliance- Expanded Soundtrack". Video Game Music Database. March 27, 2011. Archived from the original on February 26, 2021. Retrieved May 23, 2020.
  82. ^ "IL-2 Sturmovik Music from the Original Soundtrack". Video Game Music Database. February 22, 2016. Archived from the original on February 26, 2021. Retrieved May 23, 2020.
  83. ^ Napolitano, Jayson (May 18, 2010). "Metal Gear Solid Peace Walker Interview: The East meets West Soundtrack". Original Sound Version. Archived from the original on January 20, 2018. Retrieved May 14, 2020.
  84. ^ "Dead Rising 2 Original Soundtrack". Video Game Music Database. November 21, 2015. Archived from the original on October 30, 2020. Retrieved May 23, 2020.
  85. ^ "Dead Rising 2 Original Soundtrack". Video Game Music Database. August 4, 2013. Archived from the original on February 12, 2017. Retrieved May 23, 2020.
  86. ^ North, Dale (February 25, 2011). "Otomedius X's soundtrack features 28 artists, 120+ tracks". Destructoid. Archived from the original on March 14, 2011. Retrieved May 14, 2020.
  87. ^ Harman, Stace (July 9, 2012). "Guild Wars 2 gets four-disc soundtrack from Jeremy Soule". VG 24/7. Archived from the original on March 29, 2017. Retrieved May 14, 2020.
  88. ^ Stickney, Anne. "Mists of Pandaria Beta: New music files uncovered". Joystiq. Archived from the original on August 26, 2014. Retrieved April 29, 2013.
  89. ^ Napolitano, Jayson (December 9, 2011). "Dragonborn: The Elder Scrolls V Skyrim Original Game Soundtrack (Review)". Original Sound Version. Archived from the original on August 5, 2020. Retrieved May 15, 2020.
  90. ^ "Dead Rising 3 Soundtrack". FiXT Music. November 19, 2013. Archived from the original (Online Shopping) on November 28, 2013. Retrieved November 20, 2013.
  91. ^ "Jeremy Soule – CONSORTIUM Original Orchestral Score". Discogs. May 2, 2014. Archived from the original on February 25, 2021. Retrieved April 14, 2020.
  92. ^ "The Elder Scrolls Online". elderscrollsonline.com. Archived from the original on November 7, 2021. Retrieved October 22, 2016.
  93. ^ "Compendium Music & Announcer Packs". Dota 2. Archived from the original on July 3, 2015. Retrieved July 3, 2015.
  94. ^ Conditt, Jessica (May 4, 2015). "One of the first Valve VR games is inspired by '80s fantasy films". Engadget. Archived from the original on November 8, 2020. Retrieved May 21, 2020.
  95. ^ "The Elder Scrolls Online: Morrowind (Original Game Soundtrack) by Brad Derrick on Apple Music".
  96. ^ "Consortium: THE TOWER on Steam". store.steampowered.com.
  97. ^ Lowe, Justin (July 12, 2014). "'The Perfect Wave': Film Review". The Hollywood Reporter. Archived from the original on November 6, 2020. Retrieved April 11, 2018.
  98. ^ Felperin, Leslie (May 23, 2019). "'Ice on Fire': Film Review – Cannes 2019". Hollywood Reporter. Archived from the original on January 14, 2020. Retrieved May 14, 2020.
  99. ^ "From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc". Kickstarter.com. December 5, 2019. Archived from the original on March 15, 2018. Retrieved March 15, 2018.
  100. ^ "Native son Soule to play with John Williams". May 7, 2003.
  101. ^ "ASCAP Composers Storm the 2012 Comic-Con International". ASCAP. July 27, 2012. Archived from the original on September 10, 2015. Retrieved May 13, 2020.
  102. ^ Benson, Julian (October 24, 2012). "Diablo 3's score is nominated for Hollywood Music in Media Award". PC GamesN. Archived from the original on July 3, 2013. Retrieved May 14, 2020.
  103. ^ "Global Music Awards: Winners – June 2012". Global Music Awards. June 1, 2012. Archived from the original on July 4, 2020. Retrieved May 14, 2020.
  104. ^ a b c "Game Audio Network Guild – 10th Annual Game Awards". Game Audio Network Guild. March 8, 2012. Archived from the original on October 11, 2013. Retrieved August 14, 2012.
  105. ^ "The Elder Scrolls Series Jeremy Soule". British Classic FM. Archived from the original on August 3, 2020. Retrieved May 14, 2020.
[edit]