About: ThinkFun

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ThinkFun, formerly known as Binary Arts, is a toy and board game company founded in 1985 by Bill Ritchie and Andrea Barthello. The two started the company from the basement of their home in Virginia, with a product base that initially consisted of four games invented by a family friend William Keister (Spin-out, The Cat, The Horse and Hexadecimal Puzzle). The husband and wife team used these products as a launching pad for their company, and within six months they were able to move the company headquarters out of their basement and into a more workable space and were able to begin to expand their product line.

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dbo:abstract
  • ThinkFun, formerly known as Binary Arts, is a toy and board game company founded in 1985 by Bill Ritchie and Andrea Barthello. The two started the company from the basement of their home in Virginia, with a product base that initially consisted of four games invented by a family friend William Keister (Spin-out, The Cat, The Horse and Hexadecimal Puzzle). The husband and wife team used these products as a launching pad for their company, and within six months they were able to move the company headquarters out of their basement and into a more workable space and were able to begin to expand their product line. (en)
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  • Binary Arts (1985-2003) (en)
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  • 1985-01-01 (xsd:gYear)
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  • Binary Arts (en)
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  • 1985 (xsd:integer)
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  • (en)
  • Bill Ritchie (en)
  • Andrea Barthello (en)
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  • ThinkFun's Headquarters at 1725 Jamieson Avenue in Alexandria, Virginia (en)
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  • ThinkFun_Logo.png (en)
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  • ThinkFun (en)
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  • ThinkFun, formerly known as Binary Arts, is a toy and board game company founded in 1985 by Bill Ritchie and Andrea Barthello. The two started the company from the basement of their home in Virginia, with a product base that initially consisted of four games invented by a family friend William Keister (Spin-out, The Cat, The Horse and Hexadecimal Puzzle). The husband and wife team used these products as a launching pad for their company, and within six months they were able to move the company headquarters out of their basement and into a more workable space and were able to begin to expand their product line. (en)
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  • ThinkFun (en)
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  • ThinkFun (en)
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