Princess Bean already has the wedding day blues when a mysterious figure arrives, claiming he's her personal demon. Elfo hates his happy homeland.
How to get rid of an unwanted fiancé? Bean's plan involves a party barge and mermaids. King Zøg tries to make Elfo's blood into an immortality potion.
Sorcerio declares that demonic possession is behind Bean's drunken exploits -- and things look dicey for Luci when the king hires an eerie exorcist.
With the king away, Bean throws a wild party while Odval and Sorcerio gather their secret society for a ritual. But the night takes a surprising turn.
Banished from the castle by Zøg, Bean tries to work but has trouble keeping a job. Elfo encounters a bizarre pair of siblings living in a candy house.
Bean tries her hand at diplomacy after Zøg makes her ambassador to Dankmire, Oona's kingdom and an important ally for Dreamland.
Elfo lies to hide his feelings for Bean, but things get complicated when she tries to help him by sending the knights on a quest.
Elfo's been kidnapped! Bean, Luci, Sorcerio and the knights search for him, along with a magical pendant needed to complete the immortality potion.
After he learns a surprising secret about himself, Elfo heads home to Elfwood in search of the truth.
As Dreamland celebrates an unexpected arrival while saying goodbye to a friend, everyday life is thrown into disarray.
Bean travels with Dagmar to her homeland, Maru, where she rescues an old friend and learns of a mysterious prophecy she's expected to fulfill.
Bean and Luci concoct a plan to resurrect Elfo. But he'll have to meet them in hell — if he can get there. Zøg discovers a friend in frozen Dreamland.
Bean and her friends return to Dreamland but don't receive a warm welcome from Zøg. Oona inspires a lackluster band of pirates who rescue her at sea.
Bean dreams about her mother and finds mystical Maruvian symbols around the castle. Zøg falls for an unusual woman he meets in the Enchanted Forest.
With a health crisis in Elf Alley, Bean and Elfo make a dangerous journey to find an ancient cure while Luci scams sick elves at his new clinic.
Learning that the elves are starving because of Zøg's excessive taxes, Bean plans a heist with a passing band of circus performers to recover the money.
Despondent because Bean dislikes him and his mother's away, Derek makes friends with a slimy sea creature. Zøg tries to contract a rich man's disease.
While Zøg refuses to face his feelings about Dagmar's betrayal, Bean writes to deal with her pain. But she faces obstacles to sharing her work.
When a scientific man appears in Dreamland, he's regarded with suspicion. But Bean helps him escape and travels with him to a wondrous steampunk city.
With King Zøg incapacitated, Odval makes a power play, assisted by the Arch Druidess. Luci and Elfo try to help Bean.
Bean, Elfo and Luci become trapped in an underground world full of eerie little creatures — and Queen Dagmar. Zøg tries to thwart a plot against him.
As Zøg attempts to escape a harrowing situation, Derek discovers a book that implies his family is cursed. Bean hatches a plan to escape from Trøgtown.
Zøg's acting strange, and Bean investigates to learn why. Meanwhile, a despondent Derek finds some surprising mentors in the Enchanted Forest.
After traveling to Steamland, Elfo enthralls the denizens of an upscale explorers' club while Bean infiltrates a factory in search of the Arch Druidess.
Bean flees when she discovers more about Alva's intentions — and as his lightbulb-headed robots chase her through Steamland, she searches for Elfo.
On their return trip to Dreamland via steamboat, lovelorn Elfo winds up in an unusual relationship while Bean gets close to Mora the mermaid.
Bean overhears Odval and the council plotting against Zøg, so she joins forces with Oona to undermine their plan while Elfo and Luci raise an army.
After trying to help Prince Merkimer lift the curse that turned him into a pig, Bean asks his parents for resources to thwart the threat from Steamland.
As a mysterious cloud of green smoke moves toward Dreamland and Zøg becomes more unstable than ever, Bean finds a unique way to communicate with him.
Bean's having a stressful day! First, an old nemesis arrives, acting suspiciously contrite. Then, vicious ogres invade and won't leave without Elfo.
In hell, Bean resists Dagmar's attempts to force her to marry Satan. Meanwhile, Luci plots to flee heaven and Elfo tries to escape from the ogres.
Bean, Jerry and Luci commandeer an airship from Alva. Held captive by the ogres, Elfo discovers an entire family history he knew nothing about.
Zøg is institutionalized with Chazzzzz, while Vip and Vap launch an epic rescue. Bean doesn't get the warm reception she expects at Dreamland.
Bean and her friends are reunited with Zøg and discover that Becky and Cloyd have seized Dreamland, secretly transforming its citizens into goons.
After Sorcerio brings Freckles to life, the wooden puppet sets out to undermine Zøg with a comedy roast and an alliance with Becky and Cloyd.
Zøg, Bean and her friends plunge into the ocean, where they find a submerged castle inhabited by Sea Trøgs guarding a treasure linked to the Elves.
Lonely Zøg searches the forest for his true love, Ursula the Bear, who's got a secret. Elfo, Luci and Bean stumble upon the site of an ancient battle.
Ordered to spy on the elves, Elfo is captured and forced to spy on the Trøgs — who see through his disguise and return him to spy on the humans.
Freckles manipulates Derek and Bear Boy into confronting some bullies. The secret of the goo is out, but who will drink it to become the savior?
In her dreams, Bean confronts her inner "Bad Bean," but the evil doppelgänger conceals a sinister plot. Derek, Bear Boy and Freckles get captured.
Queen Dagmar interrogates the Dreamland townsfolk to find out who's hiding Bean's body. Meanwhile, Luci reconnects with his estranged father.
While Bean and the crew try to find a place to dispose of the body, King Zøg battles cops, robots and an angry mob to rescue his three sons.
After Malfus foretells an ominous prophecy, Bean and Mora travel to Steamland to reconnect with Zøg — but first they must decode a cryptic message.
Zøg, Bean and Mora search for a way into the Freak Show to free Derek, Bear Boy and Freckles. Then, Elfo and the crew elude a persistent Bad Bean.
Tormented by the mystery of his death, Elfo takes an ill-advised trip to figure out who shot him. Meanwhile, Luci hides Bad Bean's head from Satan.
In the forgotten city of Maru, Bean meets the Queen of the Crones, who encourages her to harness her new special power. Later, Elfo falls for a friend.
As the townsfolk prepare for war, Bean and Zøg land in the Twinkletown Asylum, where the princess makes a stunning realization about her destiny.
A battle between the Dreamland army and Dagmar's forces may spell disaster for Princess Bean, unless she can defeat her greatest foe: herself.
With the Crystal Caverns magic flowing throughout the kingdom, only Bean can stop power from falling into the wrong hands — if she can quit moping first.
With the fate of Dreamland hanging in the balance, a mother battles her daughter for beauty, power and immortality. But living forever comes at a price.