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Check out Siddharth's take on the Arrowhead Game Studios launch of #Helldivers2. Scaling strategy is not easy for any live-service game, no matter how big or small the studio. How do you think about this essential gaming topic? #gamedev #building #infra #launchday

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Founder & CEO, Hathora.dev

This week Arrowhead Game Studios, the developer of the popular title Helldivers 2, has experienced unexpected success with the game, leading to persistent matchmaking and login issues. It’s hard to truly know where the challenges in the process lie (likely with matchmaking in PlayFab), but I was most struck by CEO Johan Pilestedt remarks about the situation. 1️⃣ He has praised the studio's backend engineers for preventing the game from completely collapsing under the demand. 2️⃣ He acknowledged the challenges of onboarding new developers. Even if Sony sends devs today, it'll probably be a few days before they're effective. In the meantime onboarding new devs would take current devs away from fixing the issues at hand. 3️⃣ He warned against “over-hiring to then do layoffs,” tipping his hat to the current gaming environment and making an important point about hiring teams that you can keep. I respect Johan's healthy approach to managing his team & their focus in this stressful time. One of the advantages studios get with working with 3rd party platforms that offer white glove support, is that we augment your team in your time of need without having to have the expertise on hand at all times. I’ve got plenty of friends who have gone through these challenges, are there parts that I’m missing? What would you add? #gamedev #launchday #prep

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