Strikes up to 5 nearby targets for (40% of Attack power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
Blade Flurry is an Outlawrogue ta;emt. While active, all of the rogue's attacks strike all nearby enemies within 8 yards for 30% damage, but the rogue's energy regenerates 20% more slowly. Blade Flurry is one of the few area of effect abilities available to Outlaw rogues.
This effect has no fixed duration but can be toggled on and off. After being cancelled, it goes into a 10 second cooldown (similar to [Stealth]).
Only 30% of the direct damage of attacks is transferred through Blade Flurry; DoTs and other effects such as stuns will not be applied to additional targets.
Targets must be within 8 yards and in the rogue's line of sight to be hit by Blade Flurry.
Tips and tactics[]
Only use this when fighting more than one foe. It provides no benefit against single targets, and the reduced energy regeneration is disadvantageous.
[Killing Spree] works with Blade Flurry, so popping both can give multiple large hits on two nearby enemies each, and as such is very useful when fighting multiple mobs.
Not recommended for use in tight places where fragile crowd control is in effect ([Sap], [Polymorph], etc).
In dungeons and raids, ensure that tanks have adequate threat on all mobs in range before using this, or you may get aggro.
Trivia[]
Blade Flurry is a rare Rogue spell in Hearthstone. The flavor text reads: ""Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer"
Normal damage increased to 40% (was 30%), no longer has 2 charges and now has a 30 second cooldown (was 25 second recharge). Additionally, all secondary hits from Blade Flurry with a weapon coated in [Instant Poison], [Crippling Poison], or [Wound Poison] will now apply the Poison to the targets.
Now capped at 4 additional targets.
Now learned at level 19 (was 63).
Patch 8.0.1 (2018-07-17): Now an activated ability with a 12-second duration instead of a toggle. No longer reduces energy regeneration.
Patch 7.1.5 (2017-01-10): Damage to secondary targets reduced to 30% (was 35%).
Patch 7.1.0 (2016-10-25): Now learned at level 63 (was 48).
Patch 7.0.3 (2016-07-19): No longer has a target cap. Now learned at level 48 (was 10).
Hotfix (2015-01-13):Blade Flurry is now able to trigger from Multistrikes.
Hotfix (2014-12-15):Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
Patch 6.0.2 (2014-10-14): Can now trigger poisons, and now deals 30% damage (down from 40%).
Patch 5.4.0 (2013-09-10): Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.
Hotfix (2014-01-21):Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
Hotfix (2013-09-18):Killing Spree's range is no longer being incorrectly modified by Blade Flurry.
Patch 5.3.0 (2013-05-21): Damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation.
Hotfix (2013-03-29):Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.
Patch 5.2.0 (2013-03-05): Now strikes up to 4 additional nearby targets for 40% of normal damage.
Patch 5.0.4 (2012-08-28): Energy regeneration reduction reduced from 30% to 20%.
Patch 4.0.6 (2011-02-08): Changed from fixed duration to a toggle. In addition, the cooldown has been reduced to 30 seconds and the energy regeneration penalty has been increased to 30%
Patch 4.0.1 (2010-10-12): Blade Flurry now is learned immediately when you specialize in the Combat tree (was a tier 5 talent). Now costs no energy (was 25 energy), has a cooldown of 30 seconds (was 2 minutes), has an energy regeneration penalty of 20% (was none), and no longer increases attack speed by 20%.
Patch 2.4.2 (2008-05-13): This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
Patch 2.3.0 (2007-11-13): This ability now works correctly in all cases with shielded targets.
Patch 2.2.0 (2007-09-25): This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).
Patch 2.0.3 (2007-01-09): Preparation no longer resets the cooldown of Blade Flurry.
Patch 1.10.0 (2006-03-28): The additional attacks generated by this ability will now properly take into account the armor of the second target.
Patch 1.8.0 (2005-10-10): This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.