Nadia Haschart is an artist who worked at Bethesda Game Studios on Fallout 4 as an additional world artist and on Fallout 76 as a world artist.
Work on the Fallout series[]
Haschart was initially hired as a world art intern during the development of Fallout 4, before moving into an associate world artist role. Haschart designed the story of Cranberry Island and the Gibbons family in the Fallout 4 add-on Far Harbor. It was an unusual case of the art department venturing into direct narrative design, as Haschart pitched the idea to lead designer William Shen and lead level designer Daryl Brigner, who gave it the green light. Haschart also designed the unique drawings on the notes found in Cranberry Island.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 2014 | May 2014 | Little Arms Studios | 2D Art Intern |
May 2014 | Present | Bethesda Game Studios | World Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Additional World Artist |
2018 | Fallout 76 | World Artist |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2023 | Starfield | Environment Artist |