This is a transcript for dialogue with Overseer Barstow. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | AO_Companion_Bar_Generic | myActor: I'm thirsty... how 'bout a drink? | What would you like? | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A2a |
2 | myActor: I'm thirsty... how 'bout a drink? | {Amused at the idea of a robot wishing it could drink. / Amused} It sure keeps the customers coming back. The alcohol too, of course. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A3a | |
3 | myActor: I'm thirsty... how 'bout a drink? | {nervous / Nervous} Holy crap... Brotherhood of Steel? Look, whatever you want... it's not my fault, I swear. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A4a | |
4 | myActor: I'm thirsty... how 'bout a drink? | Right. The owner. Tell you what, just for you, you pay caps and I'll serve drinks. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A5a | |
5 | myActor: I'm thirsty... how 'bout a drink? | {Taking a drink order. / Question} What're ya drinking? | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A6a | |
6 | myActor: I'm thirsty... how 'bout a drink? | Nope. What's in it? | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A7a | |
7 | myActor: I'm thirsty... how 'bout a drink? | {Neutral} What'll ya have? | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A8a | |
8 | myActor: I'm thirsty... how 'bout a drink? | {Friendly} Here you go. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A9a | |
9 | myActor: I'm thirsty... how 'bout a drink? | {Afraid} Um... okay. I got no problem with that. Or with you. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A10a | |
10 | myActor: I'm thirsty... how 'bout a drink? | {Question} Jesus. You one of them synths? | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A11a | |
11 | myActor: I'm thirsty... how 'bout a drink? | {Terrified} You... you're a Courser. Jesus. I ain't done anything. | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A12a | |
12 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | Lady, you're in the wrong kind of place for that stuff. | myActor: Bah... should have known. Ah well, maybe next time. | A2a | |
13 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {Amused at the idea of a Mister Handy being rude and out of control. / Amused} A belligerent Mister Handy. Now that'd be a sight to see. | myActor: Bah... should have known. Ah well, maybe next time. | A3a | |
14 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | Oh! Well in that case, the bar's open. | myActor: Bah... should have known. Ah well, maybe next time. | A4a | |
15 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | You don't like it, you can leave. | myActor: Bah... should have known. Ah well, maybe next time. | A5a | |
16 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {Amused} I got something that's been aging out back. That seems pretty surprising. | myActor: Bah... should have known. Ah well, maybe next time. | A6a | |
17 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | Holy crap! That's insane. | myActor: Bah... should have known. Ah well, maybe next time. | A7a | |
18 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {Neutral} Beer's... fine. | myActor: Bah... should have known. Ah well, maybe next time. | A8a | |
19 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | You know. The usual. | myActor: Bah... should have known. Ah well, maybe next time. | A9a | |
20 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {terrified. / Afraid} Yep, that's me. A puny, frightened human. Not worth killing or even hurting. | myActor: Bah... should have known. Ah well, maybe next time. | A10a | |
21 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {Afraid} Shit. I knew it. You're here for me, right? To take me off to the Institute. | myActor: Bah... should have known. Ah well, maybe next time. | A11a | |
22 | myActor: I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | {Intimidated} No, no way. If I did, I'd tell you. Honest. | myActor: Bah... should have known. Ah well, maybe next time. | A12a |
DialogueGenericDoctors[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
23 | DoctorGreetScene | Not many doctors around these days. Should let me take a look at you. | Player Default: Patch me up, doc. | A | |
24 | If you need fixing up, let's get a look at you. | Player Default: Patch me up, doc. | A | ||
25 | I can patch you up if you need it. For a small fee, of course. | Player Default: Patch me up, doc. | A | ||
26 | Player Default: Not interested. | Very well. | B1a | ||
27 | Player Default: Not interested. | Fine. | B2a | ||
28 | Player Default: Not interested. | All right. Excuse me. | B3a | ||
29 | Player Default: Not interested. | Let me know if that changes. | B4a | ||
30 | Player Default: Patch me up, doc. | Now, go over your symptoms for me. One at a time. | A5a | ||
31 | Player Default: Patch me up, doc. | Tell me your symptoms. | A6a | ||
32 | Player Default: Patch me up, doc. | What's feeling off today? What can you tell me? | A7a | ||
33 | Player Default: Patch me up, doc. | Go over your symptoms with me. | A8a | ||
34 | Player Default: Could use some supplies, actually. | I suppose I could spare some Stimpaks. | X10a | ||
35 | Player Default: Could use some supplies, actually. | All right, but go easy on the Chems. | X11a | ||
36 | Player Default: Could use some supplies, actually. | Let's see what I can spare... | X12a | ||
37 | Got nothing, sorry. Just trying to practice medicine. | Player Default: Patch me up, doc. | Y18a | ||
38 | Nothing that would interest you. Now, let's talk about you and your health. | Player Default: Patch me up, doc. | Y19a | ||
39 | Been out of the loop. Lot of sick and injured taking up my time. Now, if you need treatment, let me know. | Player Default: Patch me up, doc. | Y20a | ||
40 | DoctorMedicineScene02_Exam | {patient just told you they aren't in pain} Glad to hear it. Anything else? | A2a | ||
41 | {patient just told you they aren't in pain} Good. Hope it stays that way. Anything else? | A3a | |||
42 | {patient just told you they aren't in pain} Good. Anything else? | A4a | |||
43 | {medical examination / Puzzled} Huh, you look fine, but... oh wait... yep, that's gonna need to be set back in place. Let's get started. | A6a | |||
44 | {medical examination} Eh, I've seen worse. Better stitch you up before infection sets in, though. | A7a | |||
45 | {medical examination} Scrapes and bruises, but it's probably a good idea to get them fixed up. | A8a | |||
46 | {examining a patient / Thinking} Severe lacerations, puncture wounds, muscle spasms in the eyes from high levels of stress... Yeah, let's patch you up. | A12a | |||
47 | {medical examination / Thinking} Hmm... gonna need to brace those fractures, apply some cream for the burns, a few sets of stitches. Better get to it... | A13a | |||
48 | {medical examination / Surprised} Oh wow, that's a lot of blood. We'll need to operate right away. | A14a | |||
49 | {Apologetic} Well, I'd patch you up, but I have costs to cover, and you're short on caps. What else is bothering you? | A18a | |||
50 | {Apologetic} You're hurt, all right, but you're also dead broke. Sorry. Anything else? | A19a | |||
51 | {Apologetic} I'd like to help you, but I got costs to cover, and you're low on caps. Was there anything else? | A20a | |||
52 | All right. Don't ruin my hard work by dying out there. | B5a | |||
53 | Take better care of yourself in the future, okay? | B6a | |||
54 | Off you go, then. | B7a | |||
55 | {played asked for help, then changed his mind} On your way, then. | B11a | |||
56 | {played asked for help, then changed his mind} Fine. Come back later. | B12a | |||
57 | {played asked for help, then changed his mind} Very well, then. | B13a | |||
58 | {examining a patient, they just told you their radiation levels are normal} Good. Keep an eye on it, though. What else? | X1a | |||
59 | {seeing signs of radiation sickness} Blood pooling in the gums. Signs of anemia. Yeah. We better clean you up. | X3a | |||
60 | {seeing signs of radiation sickness} All right. Let's flush your system. | X4a | |||
61 | {seeing signs of radiation sickness} We'll clean you up, don't worry. | X5a | |||
62 | {Apologetic} You don't have enough caps for the fee. Sorry. Anything else? | X8a | |||
63 | {Apologetic} We can clean you up, but you don't have enough money to cover the costs. Anything else? | X9a | |||
64 | {Apologetic} You're definitely sick, but you don't have enough money to cover my fee. Sorry. Was there something else? | X10a | |||
65 | Player Default: Yeah, see what's wrong with me, doctor. | {examining a patient, who says they are not addicted to any chems} Glad to hear it. Anything else? | Y1a | ||
66 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} You're strung out all right. I got something that can clean you up. | Y7a | ||
67 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} Yeah, you got it bad. Let's flush your system. It's gonna burn like crazy, afterwards, all right? | Y8a | ||
68 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} Let's clean you up. Not gonna be pleasant... | Y9a | ||
69 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} I'm sorry. Cleaning up addiction costs money, and you're short on caps. Was there anything else? | Y11a | ||
70 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} I can help, but not for free. You'll need to come back when you have the caps. You need anything else? | Y12a | ||
71 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} We can help you when you have enough money. Addiction isn't cheap to cure. Anything else? | Y13a | ||
72 | DoctorMedicineScene03_AllDone | Done. Now, was there anything else bothering you? | A2a | ||
73 | And that's that. Anything else bothering you? | A3a | |||
74 | All done. Any other complaints? | A4a |
DLC06DialogueVault88[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
75 | - | {Pleading} Please, take care of the Vault. | |||
76 | {Grateful} Finally, Vault 88's work can truly begin. | ||||
77 | {Thinking} So strange having people about. |
DLC06E01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
78 | DLC06E01_100_GetClemOutfitted | DLC06FemaleOverseer: Now that we have, um, Clem we are ready to begin. | {Friendly} The first step is to get him properly equipped and dressed. | Overseer: There should be supplies in the welcome area near the entrance. | A1a |
79 | Overseer: The first step is to get him properly equipped and dressed. | {Friendly} There should be supplies in the welcome area near the entrance. | A1a | ||
80 | DLC06E01_150_Intro | {Friendly} Our first Vault residents. What a moment. But, on to business. | Overseer: Exercise is an inherently selfish activity. | A | |
81 | DLC06FemaleOverseer: Our first Vault residents. What a moment. But, on to business. | {Irritated} Exercise is an inherently selfish activity. | A1a | ||
82 | {Stern} Instead of using every hour, every minute, to further the goals of the community, a resident instead improves their body past the minimum requirements. | Overseer: Vault-Tec has devised a solution: The Power Cycle 1000. | A1b | ||
83 | Overseer: Instead of using every hour, every minute, to further the goals of the community, a resident instead improves their body past the minimum requirements. | {SinisterSmile} Vault-Tec has devised a solution: The Power Cycle 1000. | Overseer: While you pedal, you provide raw power to the Vault. | A1a | |
84 | Overseer: Vault-Tec has devised a solution: The Power Cycle 1000. | {SinisterSmile} While you pedal, you provide raw power to the Vault. | A1a | ||
85 | {SinisterSmile} A perfect answer to an inherently counter-productive practice. | Player Default: Settlements can always use power. | A1b | ||
86 | Player Default: Settlements can always use power. | Precisely. | Overseer: The prototype is far from perfect. There were incidents during its R&D. Maybe even the stray cerebral hemorrhage- | A1a | |
87 | Player Default: Your argument is wrong on so many levels. | {Irritated} If you are so convinced exercise is "good" then refine the Power Cycle to make it better. Moving on... | Overseer: The prototype is far from perfect. There were incidents during its R&D. Maybe even the stray cerebral hemorrhage- | B1a | |
88 | Player Default: Theoretically, that sounds all right. | We just need to turn the hypothetical into actuality. | Overseer: The prototype is far from perfect. There were incidents during its R&D. Maybe even the stray cerebral hemorrhage- | X1a | |
89 | Player Default: But doesn't society benefit from healthy citizens? | Overall, our research indicates it does not. True, some short term medical costs are mitigated. | Y1a | ||
90 | But exercise leads to longevity. Which extends how long the elderly drain the Vault's resources. | Y1b | |||
91 | No, exercise overall is a societal ill we should and can cure. | Player Default: Settlements can always use power. | Y1c | ||
92 | Player Default: Precisely. | {Nervous} The prototype is far from perfect. There were incidents during its R&D. Maybe even the stray cerebral hemorrhage- | Clem: What, Overseer? | A1a | |
93 | Clem: What, Overseer? | {Conspiratorial} Oh, Clem, don't you worry yourself. This model won't suffer from those defects. | Clem: Oh, good. | A1a | |
94 | Clem: Oh, good. | {SinisterSmile} Well, probably. | Overseer: Let me download the schematic to your Pip-Boy. Build it and attach a terminal to choose the parameters of the experiment. | A1a | |
95 | Overseer: Well, probably. | {Friendly} Let me download the schematic to your Pip-Boy. Build it and attach a terminal to choose the parameters of the experiment. | Overseer: Work Clem hard. Give me power! | A1a | |
96 | Overseer: Let me download the schematic to your Pip-Boy. Build it and attach a terminal to choose the parameters of the experiment. | {SinisterSmile} Work Clem hard. Give me power! | A1a | ||
97 | - | The Power Cycle appears to have generated an EMP. Fascinating. | A | ||
98 | Push Clem to the limit. The power must flow. | A | |||
99 | The welcome area should have everything you need to get Clem in good old Vault blue. | A | |||
100 | {Friendly} Now that we have, um, Clem we are ready to begin. |
DLC06E02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
101 | DLC06E02_100_QuestAccepted | {Thinking} I was looking at the data for the Power Cycle. | Overseer: Marvelous work. The Power Cycle intelligently forced our test subject to pedal to his limits. | A | |
102 | Clem: My heart's still pounding, Overseer. I... I uh... | {SinisterSmile} Cheer up, Clem. You could've pedaled at that rate another 10 or 15 minutes without long-term effects. | Clem: If you say so. | A1a | |
103 | Clem: My heart's still pounding, Overseer. I... I uh... | {Thinking} My, such enthusiasm. Perhaps I underestimated the advantages of applied narcotics. | Clem: If you say so. | A2a | |
104 | Clem: My heart's still pounding, Overseer. I... I uh... | {Irritated} *sigh* We're engineering a new society, you know. Not some sort of day spa. | Clem: If you say so. | A3a | |
105 | Player Default: Excellent. Just grab a package for Overseer Barstow. | Once we have that we can start the next experiment. | A1a | ||
106 | Clem: If you say so. | For the next experiment, we'll need something from outside. | A1a | ||
107 | {Thinking} Vault-Tec subcontracted out chemical research to Hallucigen, Inc. It was supposed to be delivered before... well, before. | A1b | |||
108 | {Sad} But with the mail service out of commission other arrangements must be made. | Player Default: I'll be back before you know it. | A1c | ||
109 | Player Default: I'll be back before you know it. | {Friendly} Excellent. Just grab a package for Overseer Barstow. | Overseer: Once we have that we can start the next experiment. | A1a | |
110 | Player Default: Nice. The Great War did a whole lot more than ruin mail routes. | {Somber} I... After all these years I can hardly wrap my head around the enormity of the tragedy. Please, can we just focus on this? | B1a | ||
111 | {Somber} Just get Overseer Barstow's package from the HQ. | Overseer: Once we have that we can start the next experiment. | B1b | ||
112 | Player Default: Tracking this research down won't be easy. Make it worth my while. | {Irritated} If you insist there's "danger" then take these missiles. Lord knows what I'd do with them. | X1a | ||
113 | {Confident} Just get that research. | Overseer: Once we have that we can start the next experiment. | X1b | ||
114 | Player Default: Tracking this research down won't be easy. Make it worth my while. | {Irritated} You benefit from finding it just as much as me. | Overseer: Once we have that we can start the next experiment. | X2a | |
115 | Player Default: The whole world we knew died. Don't you care? | {Sad} Enormously. That's why these experiments must succeed. | Y1a | ||
116 | {Pleading} We must make sure the inheritors of the Earth have every advantage. | Player Default: I'll be back before you know it. | Y1b | ||
117 | DLC06FemaleOverseer: I was looking at the data for the Power Cycle. | {Happy} Marvelous work. The Power Cycle intelligently forced our test subject to pedal to his limits. | Clem: My heart's still pounding, Overseer. I... I uh... | A1a | |
118 | DLC06FemaleOverseer: I was looking at the data for the Power Cycle. | {Thinking} The power output of the unit was... well, acceptable. | Clem: My heart's still pounding, Overseer. I... I uh... | A2a | |
119 | DLC06FemaleOverseer: I was looking at the data for the Power Cycle. | {Irritated} If I am reading the report correctly... You chose a lavender and vanilla aroma dispenser? | Clem: My heart's still pounding, Overseer. I... I uh... | A3a | |
120 | DLC06E02_300_FormulasHandedOff | PlayerVoiceFemale01: I have those chemical formulas for you. | {Happy} Marvelous. Now we can reform another societal peccadillo: the hydration break. | A1a | |
121 | {Stern} Whether it rears its head around the coffee pot, water cooler, or soda fountain... it's a menace. | Overseer: Vault-Tec scientists have conducted experiment after experiment to eliminate this inefficiency. | A1b | ||
122 | Overseer: Whether it rears its head around the coffee pot, water cooler, or soda fountain... it's a menace. | {Irritated} Vault-Tec scientists have conducted experiment after experiment to eliminate this inefficiency. | Overseer: But people feel an irrational need to socialize. | A1a | |
123 | Overseer: Vault-Tec scientists have conducted experiment after experiment to eliminate this inefficiency. | {Irritated} But people feel an irrational need to socialize. | Overseer: So if they must squander their time, let us turn it to the collective good: with chemistry. | A1a | |
124 | Overseer: But people feel an irrational need to socialize. | {SinisterSmile} So if they must squander their time, let us turn it to the collective good: with chemistry. | Clem: What? Aren't chemicals bad for you? | A1a | |
125 | Clem: What? Aren't chemicals bad for you? | {SinisterSmile} Oh, Clem. You worry so much, my boy. Everything you eat and drink is made of chemicals. Don't you know? | Clem: Oh, right. That's very interesting, lady Overseer. | A1a | |
126 | Clem: Oh, right. That's very interesting, lady Overseer. | {SinisterSmile} These are just "special" chemicals. *chuckle* | Player Default: It's OK. You can trust us, Clem. | A1a | |
127 | Player Default: It's OK. You can trust us, Clem. | {SinisterSmile} Indeed. After all, we're with Vault-Tec. *chuckle* | Overseer: So build the Soda Fountain and then serve refreshments to our residents. | A1a | |
128 | Player Default: It's OK. You can trust us, Clem. | {Irritated} Maintaining Clem's trust isn't the focus of these experiments. Our collective welfare is. | Overseer: So build the Soda Fountain and then serve refreshments to our residents. | A2a | |
129 | Player Default: *chuckle* This should be fun. | {Amused} Now there's the Vault-Tec spirit. | Overseer: So build the Soda Fountain and then serve refreshments to our residents. | B1a | |
130 | Player Default: What type of chemicals are we talking about? | {Conspiratorial} Well, that's up to you. But from what I've read the R&D folks really outdid themselves. | Player Default: It's OK. You can trust us, Clem. | Y1a | |
131 | Player Default: Indeed. After all, we're with Vault-Tec. *chuckle* | {Stern} So build the Soda Fountain and then serve refreshments to our residents. | Overseer: And Clem, if you get thirsty on the job, feel free to have a cool refreshing beverage. | A1a | |
132 | Overseer: So build the Soda Fountain and then serve refreshments to our residents. | {SinisterSmile} And Clem, if you get thirsty on the job, feel free to have a cool refreshing beverage. | Clem: Gee, thanks. | A1a | |
133 | - | The Soda Fountain shows enormous potential. | A | ||
134 | Once you get the chemical formulas, our next experiment can proceed. | A |
DLC06E03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
135 | DLC06E03_100_QuestAccepted | {Irritated} Caffeine. Well, it does improve productivity. But, really? | Overseer: On to the next prototype... | A | |
136 | {SinisterSmile} To think we've turned the simple soda fountain into something noble. It fills me with pride. | Overseer: On to the next prototype... | A | ||
137 | DLC06FemaleOverseer: Caffeine. Well, it does improve productivity. But, really? | On to the next prototype... | Overseer: The Hippocratic Oath. A solemn vow to do no harm. | A1a | |
138 | DLC06FemaleOverseer: Caffeine. Well, it does improve productivity. But, really? | {Irritated} And together with the dubious "success" of the Power Cycle, I really am beginning to question your commitment to the project. | A2a | ||
139 | {Stern} But you can still redeem yourself. | Overseer: The Hippocratic Oath. A solemn vow to do no harm. | A2b | ||
140 | Overseer: On to the next prototype... | {Irritated} The Hippocratic Oath. A solemn vow to do no harm. | Overseer: Well roughly, that's what it means. I don't want to get into interpreting dusty Latin textbooks. | A1a | |
141 | Overseer: The Hippocratic Oath. A solemn vow to do no harm. | {Tired} Well roughly, that's what it means. I don't want to get into interpreting dusty Latin textbooks. | Overseer: But that core sentiment of the medical community runs counter to what we're trying to accomplish here. | A1a | |
142 | Overseer: Well roughly, that's what it means. I don't want to get into interpreting dusty Latin textbooks. | {Confident} But that core sentiment of the medical community runs counter to what we're trying to accomplish here. | Overseer: Doctors shouldn't put their patient's welfare first. Instead, their sole focus should be the collective good. | A1a | |
143 | Overseer: But that core sentiment of the medical community runs counter to what we're trying to accomplish here. | {Confident} Doctors shouldn't put their patient's welfare first. Instead, their sole focus should be the collective good. | A1a | ||
144 | {Confident} You understand, of course. | Player Default: Times are desperate. We do what we must to survive. | A1b | ||
145 | Player Default: Times are desperate. We do what we must to survive. | {SinisterSmile} What price isn't worth paying to protect the American way, right? | Overseer: So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | A1a | |
146 | Player Default: The Hippocratic Oath is there for a reason. It's the right thing to do. | {Irritated} Spare me conventional platitudes. We have history to make. | Overseer: So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | B1a | |
147 | Player Default: Let's stop with the Philosophy 101 and get to the job. | Of course. | Overseer: So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | X1a | |
148 | Player Default: I could see needing to strike a different balance here. | {Irritated} Is that a twinge of misguided conscience? You should work on suppressing that. | Overseer: So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | Y1a | |
149 | Player Default: What price isn't worth paying to protect the American way, right? | {Confident} So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | Overseer: But potentially so much more. | A1a | |
150 | Overseer: So enter the Vault-Tec Phoropter - a specialized piece of optometrist equipment that, yes, can improve a patient's eye sight. | {SinisterSmile} But potentially so much more. | Overseer: The prototype requires a bit, well a lot... All right, a staggering quantity of radioactive material. But the results will be worth it. | A1a | |
151 | Overseer: But potentially so much more. | {Nervous} The prototype requires a bit, well a lot... All right, a staggering quantity of radioactive material. But the results will be worth it. | Player Default: I'm excited to be a part of this plan. | A1a | |
152 | Player Default: I'm excited to be a part of this plan. | {Friendly} You and me, together... The world will quake at what we will accomplish. Hopefully, not literally. | A1a | ||
153 | {Confident} Don't fret about the nuclear material, by the by. | Overseer: We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | A1b | ||
154 | Player Default: Your ideas keep getting worse. | {Irritated} Terrible? We've perfected two prototypes already. This is what progress looks like. | B1a | ||
155 | {Confident} And don't concern yourself too much about the nuclear material. | Overseer: We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | B1b | ||
156 | Player Default: Nuclear material, you say? Huh. What could go wrong? | {Confident} I know, it's fool proof. But don't fret about the nuclear material. | Overseer: We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | X1a | |
157 | Player Default: Where am I going to get that much nuclear material? | {Friendly} You're in luck. | Overseer: We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | Y1a | |
158 | Player Default: Don't fret about the nuclear material, by the by. | {Somber} We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | Overseer: So, dig deep and get what we need. | A1a | |
159 | Overseer: We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves. | {Confident} So, dig deep and get what we need. | A1a | ||
160 | DLC06E03_400_PhoropterExperiment | {Confident} Looks like we have our first... patient. Yes. | Overseer: Before you begin, Clem. How do you feel about children? | A | |
161 | DLC06FemaleOverseer: Looks like we have our first... patient. Yes. | {SinisterSmile} Before you begin, Clem. How do you feel about children? | Clem: Uh, they're all right, I guess. | A1a | |
162 | Clem: Uh, they're all right, I guess. | {SinisterSmile} You ever planning on having any? | Clem: Oh, I don't know. Why are you asking? | A1a | |
163 | Clem: Oh, I don't know. Why are you asking? | {SinisterSmile} Just idle chatter. Go on. | Clem: Hi! You here for an eye exam with the phoro... This thing? | A1a | |
164 | DLC06E03_400a_Subliminal | CandidateOne: What were you doing? I kept seeing, "Obey the overseer!" | {Apologetic} Hmmm. Well, that's just a quirk of the prototype. Nothing to concern yourself with. | CandidateOne: Bullshit. This ain't the end of it. | A1a |
165 | DLC06E03_400b_Monitoring | CandidateOne: Were you nuking me? What the hell? | {Apologetic} You know how experiments go. It's just a small irregularity. Nothing to concern yourself with. | CandidateOne: Bullshit. I ain't buying it, Overseer. This ain't over. | A1a |
166 | DLC06E03_400c_EyeExam | CandidateOne: Uh, thanks. | {Puzzled} And that's it? Nothing else? | Clem: No, lady Overseer, exam's all done. | A1a |
167 | - | I'm looking forward to checking in on Clem and the optometrist station. | A | ||
168 | Now we just need a volunteer for the phoropter. | A | |||
169 | {Puzzled} We can't proceed without a working phoropter. | A | |||
170 | I cannot wait to see how the phoropter turns out. | A |
DLC06E04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
171 | DLC06E04_100a_CandyOneLeaves | {Irritated} So one of our residents left. | Overseer: Well, it'll be easy enough to replace her. | A | |
172 | DLC06FemaleOverseer: So one of our residents left. | {Confident} Well, it'll be easy enough to replace her. | Overseer: The important thing is our work is progressing admirably. | A1a | |
173 | Overseer: Well, it'll be easy enough to replace her. | {Confident} The important thing is our work is progressing admirably. | Player Default: Yeah, it's a minor setback. | A1a | |
174 | Player Default: Yeah, it's a minor setback. | {Confident} Due to the nature of our work attrition is inevitable. | A1a | ||
175 | Player Default: She could be the first of many to flee this Vault. | {Irritated} If it becomes too big a problem, Vaults are designed to be closed, you know. Anyway. | B1a | ||
176 | Player Default: These devices are making people angry. You shouldn't take it lightly. | {Thinking} You have a point. We will transition to retention after R&D has concluded. | Y1a | ||
177 | DLC06E04_100b_CandyOneStays | {Irritated} So one of our residents is happy. | Overseer: That's completely irrelevant. We should be making hard choices to improve the effectiveness of the Vault. | A | |
178 | DLC06FemaleOverseer: So one of our residents is happy. | {Angry} That's completely irrelevant. We should be making hard choices to improve the effectiveness of the Vault. | Overseer: Instead you spend your time pandering to their every whim. | A1a | |
179 | Overseer: That's completely irrelevant. We should be making hard choices to improve the effectiveness of the Vault. | {Angry} Instead you spend your time pandering to their every whim. | Player Default: I'm improving people's lives. I'm not going to apologize for that. | A1a | |
180 | Player Default: I'm improving people's lives. I'm not going to apologize for that. | {Irritated} I just don't... understand you. Please, make this next one count. | A1a | ||
181 | Player Default: You know you're a psychopath, right? | {Irritated} If you mean I've cultivated a proper Vault-Tec clinical detachment, I know. | B1a | ||
182 | {Stern} But name calling is counter productive. | B1b | |||
183 | Player Default: Don't you want to make your residents' lives better? | {Stern} The primary goal, the only goal, is to safeguard the American way and protect its people. | Y1a | ||
184 | {Irritated} I don't have the luxury of thinking about "happiness." | Player Default: I'm improving people's lives. I'm not going to apologize for that. | Y1b | ||
185 | DLC06E04_100c_QuestAccept | Player Default: Thank you. I seek to utilize one of the more primal vices... greed. | {SinisterSmile} This schematic is for a Slot Machine. I designed it to be as enticing as possible. | Overseer: Choose the experimental parameters and let's see how it fares in the field. | A1a |
186 | Overseer: This schematic is for a Slot Machine. I designed it to be as enticing as possible. | {SinisterSmile} Choose the experimental parameters and let's see how it fares in the field. | A1a | ||
187 | {Confident} This last experiment is my pride and joy. | Overseer: Following in the footsteps of Doctor Braun and the others, I have spent my time devising my very own prototype. | A1a | ||
188 | Overseer: This last experiment is my pride and joy. | {Confident} Following in the footsteps of Doctor Braun and the others, I have spent my time devising my very own prototype. | Overseer: Its premise is this. We are all flawed creatures. Each with our own vices. | A1a | |
189 | Overseer: Following in the footsteps of Doctor Braun and the others, I have spent my time devising my very own prototype. | {Confident} Its premise is this. We are all flawed creatures. Each with our own vices. | Overseer: What if our Vault didn't pointlessly try to stamp out these predilections and instead harnessed them? | A1a | |
190 | Overseer: Its premise is this. We are all flawed creatures. Each with our own vices. | {Question} What if our Vault didn't pointlessly try to stamp out these predilections and instead harnessed them? | Player Default: If we can pull that off, that's clever. | A1a | |
191 | Player Default: If we can pull that off, that's clever. | {Confident} Thank you. I seek to utilize one of the more primal vices... greed. | Overseer: This schematic is for a Slot Machine. I designed it to be as enticing as possible. | A1a | |
192 | Player Default: Toying with people's dark sides could blow up in our faces. | {Irritated} Your point? An element of risk is at the foundation of all scientific progress. | B1a | ||
193 | {Conspiratorial} The vice I seek to utilize is pure greed. | Overseer: This schematic is for a Slot Machine. I designed it to be as enticing as possible. | B1b | ||
194 | Player Default: Give me the details. | {Conspiratorial} The vice in question is... greed. | Overseer: This schematic is for a Slot Machine. I designed it to be as enticing as possible. | X1a | |
195 | Player Default: What vices are you talking about? | {Conspiratorial} Well, greed. | Overseer: This schematic is for a Slot Machine. I designed it to be as enticing as possible. | Y1a | |
196 | DLC06E04_500a_EndDebrief | {Conspiratorial} Let's check in with Clem. | Clem: Oh hi. | A | |
197 | Clem: My luck's about to turn around, I can feel it. | {SinisterSmile} Yes, Clem, you find some more money. That slot machine will pay out soon. *chuckle* | Player Default: I'm happy with how the machine turned out. | A1a | |
198 | Clem: My luck's about to turn around, I can feel it. | {SinisterSmile} You must be imagining things. A slot machine doesn't take pictures of people. *chuckle* | Player Default: I'm happy with how the machine turned out. | A2a | |
199 | Clem: My luck's about to turn around, I can feel it. | {you're not glad at all / Irritated} I am so glad you're enjoying yourself. | Player Default: I'm happy with how the machine turned out. | A3a | |
200 | Player Default: I'm happy with how the machine turned out. | {Irritated} You do realize the "Lost Revenue" parameter... loses revenue, right? *sigh* | Overseer: It's done. Finally. Hundreds of years of refining and planning. | A1a | |
201 | Player Default: I'm happy with how the machine turned out. | {Friendly} As am I. And barely a hitch with my own prototype. | Overseer: It's done. Finally. Hundreds of years of refining and planning. | A2a | |
202 | Player Default: I'm tired of running all these tests. | Then be glad... | Overseer: It's done. Finally. Hundreds of years of refining and planning. | B1a | |
203 | Player Default: Now we just need a variety act and some crime bosses and our casino's set. | {Irritated} Ah. Your famous... wit. | Overseer: It's done. Finally. Hundreds of years of refining and planning. | X1a | |
204 | Player Default: You do realize the "Lost Revenue" parameter... loses revenue, right? *sigh* | {Tired} It's done. Finally. Hundreds of years of refining and planning. | Overseer: And you did marvelously. Vault-Tec would be so proud. | A1a | |
205 | Overseer: It's done. Finally. Hundreds of years of refining and planning. | {Friendly} And you did marvelously. Vault-Tec would be so proud. | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | A1a | |
206 | Overseer: It's done. Finally. Hundreds of years of refining and planning. | {Angry} And it's an unmitigated disaster. Residents wasting time and valuable resources. | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | A2a | |
207 | Overseer: It's done. Finally. Hundreds of years of refining and planning. | {Thinking} The results were mixed. But, in science, you rarely wind up exactly where you were expecting. | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | A3a | |
208 | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | {SinisterSmile} My, what gusto. I'm glad you like the cycle so much, Clem. | A1a | ||
209 | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | {SinisterSmile} Yes, Clem, good. You should take another Soda break. *chuckle* | A2a | ||
210 | Clem: I did everything you asked, can I go back to the Power Cycle? I really need to. | {Irritated} You see? This. This is what you've done. | A3a | ||
211 | DLC06E04_500b_HappyOverseer | {Confident} With my life's work done, I think I will deliver our schematics to other Vaults. To improve their lives. | Player Default: It was a privilege working with you. | A1a | |
212 | Player Default: It was a privilege working with you. | {Sad} I promised myself... I wouldn't cry. This is a big moment for me. | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | A1a | |
213 | Player Default: The outside world is dangerous. It could eat you alive. | An Overseer's job... or a former Overseer's job is never easy. | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | B1a | |
214 | Player Default: Vault 88 needs you. And your guidance. We can't afford to lose our Overseer. | {Grateful} How... Touching. Sentiment shouldn't matter in this calculus. | X1a | ||
215 | {Grateful} But, somehow... It does. I will stay. And together we will make Vault 88 a beacon of hope. For the future. | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | X1b | ||
216 | Player Default: Vault 88 needs you. And your guidance. We can't afford to lose our Overseer. | {Grateful} A fine... sentiment. But my duty is clear. | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | X2a | |
217 | Player Default: The Vaults I know about have all failed. They're empty or worse. | {Confident} The world's a big place, and you should never underestimate Vault-Tec. *chuckle* | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | Y1a | |
218 | Player Default: I promised myself... I wouldn't cry. This is a big moment for me. | {Friendly} I pass the mantle on to you. Guide Vault 88 to greatness. | Overseer: You're the Overseer now. | A1a | |
219 | Overseer: I pass the mantle on to you. Guide Vault 88 to greatness. | {Awed} You're the Overseer now. | A1a | ||
220 | DLC06E04_500c_SadOverseer | {Angry} Vault 88 was supposed to be magnificent. | Overseer: I cannot stand to be in this cheery purgatory you've concocted. | A1a | |
221 | Overseer: Vault 88 was supposed to be magnificent. | {Angry} I cannot stand to be in this cheery purgatory you've concocted. | Player Default: Don't you see? All of your prototypes worked. The people's lives are better. | A1a | |
222 | Player Default: Don't you see? All of your prototypes worked. The people's lives are better. | {Irritated} Is that even English you're speaking? What you say is nonsense. | Overseer: I take my leave of this wreckage you call a Vault. | A1a | |
223 | Player Default: Go ahead, then. We'll be better off without you. | {Irritated} Why... I say... | Overseer: I take my leave of this wreckage you call a Vault. | B1a | |
224 | Player Default: Don't leave the Vault. We need you. | {Angry} After you've perverted everything I've planned for years... Bah. | Overseer: I take my leave of this wreckage you call a Vault. | X1a | |
225 | Player Default: What's your plan, then? | {Angry} That's my business. Not yours. | Overseer: I take my leave of this wreckage you call a Vault. | Y1a | |
226 | Player Default: Is that even English you're speaking? What you say is nonsense. | {Angry} I take my leave of this wreckage you call a Vault. | Overseer: I hope you get what you deserve... Overseer. | A1a | |
227 | Overseer: I take my leave of this wreckage you call a Vault. | {Angry} I hope you get what you deserve... Overseer. | A1a | ||
228 | - | Time to check in with the Slot Machine. I can't wait. | A | ||
229 | This experiment... It means a great deal to me. My own contribution... | A |
DLC06MQ01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
230 | DLC06MQ01_Intercom | Cease at once! | A1a | ||
231 | The Vault doors were meant to withstand a direct nuclear strike. Your attempts to breach this facility are laughable. | A1b | |||
232 | Leave at once or there will be consequences. | PASystem: Vault-Tec will not forgive this vandalism. | A1c | ||
233 | PASystem: Leave at once or there will be consequences. | Vault-Tec will not forgive this vandalism. | A1a | ||
234 | PASystem: Leave at once or there will be consequences. | Whoever you are, stop! | A2a | ||
235 | PASystem: Leave at once or there will be consequences. | When will you tire of this futility? | A3a | ||
236 | PASystem: Leave at once or there will be consequences. | Just stop already. | A4a |
DLC06MQ02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
237 | DLC06MQ02_100a_IntercomIntro | PASystem: Please, I am trapped behind a mountain of rubble. | The key to freeing me is getting the Workshop operational. | PASystem: First, lift the security lockdown and get to the reactor room. | A1a |
238 | What? You have a Pip-Boy? | PASystem: Wait. Are you Vault-Tec? Have you finally come to save me? | A1a | ||
239 | PASystem: What? You have a Pip-Boy? | Wait. Are you Vault-Tec? Have you finally come to save me? | PASystem: Please, I am trapped behind a mountain of rubble. | A1a | |
240 | PASystem: Wait. Are you Vault-Tec? Have you finally come to save me? | Please, I am trapped behind a mountain of rubble. | PASystem: The key to freeing me is getting the Workshop operational. | A1a | |
241 | DLC06MQ02_100b_MoreIntercom | First, lift the security lockdown and get to the reactor room. | PASystem: It's been hard to maintain the faith. So many years stranded here. | A1a | |
242 | PASystem: First, lift the security lockdown and get to the reactor room. | It's been hard to maintain the faith. So many years stranded here. | PASystem: But you can assure Doctor Braun, if he's even still around, that I have used the time productively. | A1a | |
243 | PASystem: It's been hard to maintain the faith. So many years stranded here. | But you can assure Doctor Braun, if he's even still around, that I have used the time productively. | PASystem: The great work is ready to begin! | A1a | |
244 | PASystem: But you can assure Doctor Braun, if he's even still around, that I have used the time productively. | The great work is ready to begin! | A1a | ||
245 | DLC06MQ02_200_SecurityLifted | Good, very good. Vault-Tec Workshops require their Control Board to function. | PASystem: During emergencies the procedure is to store it in the Reactor Room. Look in there. You should find it. | A1a | |
246 | PASystem: Good, very good. Vault-Tec Workshops require their Control Board to function. | During emergencies the procedure is to store it in the Reactor Room. Look in there. You should find it. | A1a |
DLC06MQ03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
247 | DLC06MQ03_100_MeetOverseer | {Surprised} You aren't what I was expecting. | Overseer: That's a Vault suit. And a Pip-Boy. But you're not Vault-Tec. | A | |
248 | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | {Confident} But, please, follow me. I have a proposal for you. | A1a | ||
249 | DLC06FemaleOverseer: You aren't what I was expecting. | {Puzzled} That's a Vault suit. And a Pip-Boy. But you're not Vault-Tec. | Overseer: What are you doing here? Why did you help me? | A1a | |
250 | DLC06FemaleOverseer: You aren't what I was expecting. | {Puzzled} You do have a Pip-Boy. You're from a Vault. But you're clearly not with Vault-Tec. | Overseer: What are you doing here? Why did you help me? | A2a | |
251 | Overseer: That's a Vault suit. And a Pip-Boy. But you're not Vault-Tec. | {Puzzled} What are you doing here? Why did you help me? | Player Default: It was the neighborly thing to do. | A1a | |
252 | Player Default: It was the neighborly thing to do. | {Friendly} Such a fine sense of civic duty. Very laudable. | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | A1a | |
253 | Player Default: I just wanted to get inside here. It had nothing to do with you. | {Grateful} Then I am fortunate you were passing through. | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | B1a | |
254 | Player Default: Actually, I'm here to offer you the bargain of a lifetime. What would you say to a vintage set of encyclopedias? Act now. | {Puzzled} An encyclopedia? I... Oh, humor. I've been on my own so long. Almost didn't recognize... that. | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | X1a | |
255 | Player Default: I heard the Vault-Tec radio beacon and I came. | {Thinking} Those intruders must have triggered it by attempting to force the main door. | Y1a | ||
256 | {Grateful} I wasn't actually expecting anyone to answer it, after all this time. | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | Y1b | ||
257 | Player Default: I heard the Vault-Tec radio beacon and I came. | Oh. Well, I'm happy to satisfy that. But first... | Overseer: My name is Valery Barstow and I was to be the Overseer of this Vault. | Y2a | |
258 | Player Default: Such a fine sense of civic duty. Very laudable. | My name is Valery Barstow and I was to be the Overseer of this Vault. | Overseer: But, please, follow me. I have a proposal for you. | A1a | |
259 | DLC06MQ03_125a_WalkNTalk | {Somber} It's been a hard 200 years. | Overseer: I was giving a tour of what was to be my pride and joy. My Vault. | A1a | |
260 | Overseer: It's been a hard 200 years. | {Tired} I was giving a tour of what was to be my pride and joy. My Vault. | Overseer: Then the earthquakes. Sirens. Many died. Perhaps they were lucky... | A1a | |
261 | Overseer: I was giving a tour of what was to be my pride and joy. My Vault. | {Somber} Then the earthquakes. Sirens. Many died. Perhaps they were lucky... | Overseer: The radiation... Somehow, I was spared. | A1a | |
262 | Overseer: Then the earthquakes. Sirens. Many died. Perhaps they were lucky... | {Tired} The radiation... Somehow, I was spared. | A1a | ||
263 | DLC06MQ03_125b_WalkNTalk02 | {Surprised} Julian. What is it? | Overseer: Sorry, he's not much of a... | A1a | |
264 | Overseer: Julian. What is it? | {Apologetic} Sorry, he's not much of a... | Overseer: Stop, Julian! What are you doing? | A1a | |
265 | Overseer: Sorry, he's not much of a... | {Angry} Stop, Julian! What are you doing? | Overseer: Julian. What are you doing? Julian? | A1a | |
266 | Overseer: Stop, Julian! What are you doing? | {Angry} Julian. What are you doing? Julian? | A1a | ||
267 | Overseer: Stop, Julian! What are you doing? | {Worried} This is terrible! | A3a | ||
268 | Overseer: Stop, Julian! What are you doing? | {Worried} Oh, no! | A4a | ||
269 | Overseer: Stop, Julian! What are you doing? | {Angry} Julian, stop it! | A5a | ||
270 | DLC06MQ03_125c_WalkNTalk03 | Let's continue. | Overseer: I tried digging my way to the entrance. With that Control Board, I could've changed everything. | A | |
271 | {Apologetic} I'm sorry. The construction crew didn't fare as well as me. | Overseer: They've never done anything hostile towards me, though. | A1a | ||
272 | Overseer: I'm sorry. The construction crew didn't fare as well as me. | {Puzzled} They've never done anything hostile towards me, though. | Overseer: It's probably best if you... put them out of their misery. | A1a | |
273 | Overseer: Well. At least that's over. Let's continue. | {Tired} I tried digging my way to the entrance. With that Control Board, I could've changed everything. | Overseer: But there was simply too much rubble for the equipment to handle. | A1a | |
274 | Overseer: I tried digging my way to the entrance. With that Control Board, I could've changed everything. | {Tired} But there was simply too much rubble for the equipment to handle. | Overseer: But my work, my work kept me going. | A1a | |
275 | Overseer: But there was simply too much rubble for the equipment to handle. | {Confident} But my work, my work kept me going. | Overseer: Here we are. | A1a | |
276 | Overseer: But my work, my work kept me going. | Here we are. | Overseer: Here. Among these papers is my life's work. I'd like to share it with you. | A1a | |
277 | Overseer: They've never done anything hostile towards me, though. | {Sad} It's probably best if you... put them out of their misery. | Overseer: Do what you have to do. | A1a | |
278 | Overseer: It's probably best if you... put them out of their misery. | {Sad} Do what you have to do. | Overseer: Well. At least that's over. Let's continue. | A1a | |
279 | Overseer: It's probably best if you... put them out of their misery. | {Sad} It's better to put the poor fellows out of their misery at last. | Overseer: Well. At least that's over. Let's continue. | A2a | |
280 | Overseer: It's probably best if you... put them out of their misery. | {Sad} I'll wait for you to finish. | Overseer: Well. At least that's over. Let's continue. | A3a | |
281 | Overseer: Do what you have to do. | {Sad} Well. At least that's over. Let's continue. | Overseer: I tried digging my way to the entrance. With that Control Board, I could've changed everything. | A1a | |
282 | Overseer: Here we are. | {Somber} Here. Among these papers is my life's work. I'd like to share it with you. | A1a | ||
283 | DLC06MQ03_150_AtValeryArea | DLC06FemaleOverseer: Here. Among these papers is my life's work. I'd like to share it with you. | {Somber} Doctor Braun tasked me with something vital. A series of prototypes and their related... well, experiments, that could redefine society. | Overseer: But as you can see things did not go according to plan. | A1a |
284 | Overseer: Doctor Braun tasked me with something vital. A series of prototypes and their related... well, experiments, that could redefine society. | {Sad} But as you can see things did not go according to plan. | Player Default: Sounds like you've had a pretty tough time. | A1a | |
285 | Player Default: Sounds like you've had a pretty tough time. | {Somber} I've had many dark days down here. Even despair. But the work, always the work, sustained me. | Overseer: This Vault was meant to be spacious, full of trained staff. Trusted subordinates and scientists. | A1a | |
286 | Player Default: What are these experiments? | Ingenious devices that will improve the efficiency and health of a community. | Y1a | ||
287 | {SinisterSmile} They are admittedly prototypes and may have a design flaw or two. But nothing that can't be fixed with some elbow grease. | Player Default: Sounds like you've had a pretty tough time. | Y1b | ||
288 | Player Default: What are these experiments? | {Confident} Doctor Braun is the head of the Societal Preservation Plan. A brilliant scientist and administrator. | Y2a | ||
289 | {Sad} And... No doubt dead. A tremendous loss. | Player Default: Sounds like you've had a pretty tough time. | Y2b | ||
290 | Player Default: I've had many dark days down here. Even despair. But the work, always the work, sustained me. | This Vault was meant to be spacious, full of trained staff. Trusted subordinates and scientists. | Overseer: Despite how things have played out - I see opportunity. | A1a | |
291 | Overseer: This Vault was meant to be spacious, full of trained staff. Trusted subordinates and scientists. | {Confident} Despite how things have played out - I see opportunity. | Overseer: Let us work together. As partners. | A1a | |
292 | Overseer: Despite how things have played out - I see opportunity. | {Confident} Let us work together. As partners. | Player Default: Let's do this, then. | A1a | |
293 | Player Default: Let's do this, then. | {Happy} Good. Excellent. | Overseer: We cannot begin until I have my Overseer's Desk. | A1a | |
294 | Player Default: If you need me so bad, make it worth my while. | {Irritated} What I want is a partner. But if money will convince you, here... Take this. Do we have a deal? | Player Default: Let's do this, then. | X1a | |
295 | Player Default: If you need me so bad, make it worth my while. | {Irritated} I'm not looking for a hired gun. I'm looking for a partner. | X2a | ||
296 | {Irritated} Either you see the value in this enterprise, or you don't. | Player Default: Let's do this, then. | X2b | ||
297 | Player Default: What's my role? | I recognize that you are in a superior bargaining position. I'll handle the mundane nuts and bolts of Vault management. | Y1a | ||
298 | {Pleading} Anything you want, I'm happy to accommodate. All I ask is you run the prototype experiments. | Player Default: Let's do this, then. | Y1b | ||
299 | Player Default: Good. Excellent. | {Concerned} We cannot begin until I have my Overseer's Desk. | A1a | ||
300 | {Stern} To run the experiments the information in the Desk's terminal will prove vital. | Overseer: I entrust with you the future of our Vault. Vault 88. | A1b | ||
301 | Overseer: To run the experiments the information in the Desk's terminal will prove vital. | {Confident} I entrust with you the future of our Vault. Vault 88. | Overseer: I... I will leave, then. Take this. I want to see the prototypes used. | A1a | |
302 | Overseer: I entrust with you the future of our Vault. Vault 88. | {Sad} I... I will leave, then. Take this. I want to see the prototypes used. | A1a | ||
303 | {Sad} The idea of them going completely to waste... Good luck. | A1b | |||
304 | DLC06MQ03_150b_HateVaultTec | {Nervous} Oh... I... Listen, I understand that a former Vault resident could harbor certain feelings... | Overseer: I'll tell you what, these experiments. I will let you run them. | A1a | |
305 | Overseer: Oh... I... Listen, I understand that a former Vault resident could harbor certain feelings... | {Nervous} I'll tell you what, these experiments. I will let you run them. | Overseer: If you find anything unconscionable, just don't do it. Or change the parameters of the experiment. | A1a | |
306 | Overseer: I'll tell you what, these experiments. I will let you run them. | {Pleading} If you find anything unconscionable, just don't do it. Or change the parameters of the experiment. | Overseer: I assure you these devices can make people's lives better. Just give me a chance. | A1a | |
307 | Overseer: If you find anything unconscionable, just don't do it. Or change the parameters of the experiment. | {Pleading} I assure you these devices can make people's lives better. Just give me a chance. | Player Default: You've got a deal, Overseer. | A1a | |
308 | Player Default: You've got a deal, Overseer. | {Relieved} Good. Let's move forward. | Overseer: We cannot begin until I have my Overseer's Desk. | A1a | |
309 | Player Default: I'll do this, but I'm warning you - don't double cross me. | Your point is understood. I will give you no cause to doubt me. You'll see. | Overseer: We cannot begin until I have my Overseer's Desk. | X1a | |
310 | Player Default: So these experiments can be run ethically? | If you insist on hobbling the prototypes' potential, yes, you could abide by as many ethical standards you'd like. | Y1a | ||
311 | I suggest being more open-minded, but the choice will be ultimately yours. | Player Default: You've got a deal, Overseer. | Y1b | ||
312 | Player Default: You've got a deal, Overseer. | {Afraid} I... understand. I will leave. Here, this is everything you need to run the Vault. | A1a | ||
313 | {Afraid} Just let me live. Uh, I'll be leaving. | A1b | |||
314 | DLC06MQ03_300_NeedTestSubjects | {Grateful} This... Please, I beg your indulgence. I've waited so long... | Overseer: But we must not dally. The work compels us. | A | |
315 | Overseer: I see you've already turned on the Vault's radio beacon. Good. | {Thinking} While we wait for word to spread, perhaps you might use this time to explore Vault 88. | A1a | ||
316 | {Thinking} If you can clear some of the rubble, you may be able to access some of the other building sectors. | A1b | |||
317 | {Confident} Any materials or equipment that survived may prove useful in our experiments. | A1c | |||
318 | DLC06FemaleOverseer: This... Please, I beg your indulgence. I've waited so long... | {Stern} But we must not dally. The work compels us. | Overseer: This Vault was supposed to have a very specific set of residents. | A1a | |
319 | Overseer: But we must not dally. The work compels us. | {Somber} This Vault was supposed to have a very specific set of residents. | Overseer: After all, to conduct human trials you need the perfect test subjects. | A1a | |
320 | Overseer: This Vault was supposed to have a very specific set of residents. | {Confident} After all, to conduct human trials you need the perfect test subjects. | Player Default: Let's find ourselves a guinea pig. | A1a | |
321 | Player Default: Let's find ourselves a guinea pig. | {Apologetic} The Vault-Tec Handbook urges Overseers to refrain from using that word. No matter how apt. | Overseer: I see you've already turned on the Vault's radio beacon. Good. | A1a | |
322 | Player Default: I'm not going to toy with people's lives. | {Irritated} Think of the greater good here. But fine, you're running the experiments. | B1a | ||
323 | {Irritated} If you choose a risk-free path, it will compromise the value of the research. | B1b | |||
324 | {Irritated} But that's on your head. Choose wisely. Now... | Overseer: I see you've already turned on the Vault's radio beacon. Good. | B1c | ||
325 | Player Default: After all these years, you don't want to leave? | {Irritated} When I finally have a chance to complete my mission? Never! | X1a | ||
326 | {Stern} It's all I've been thinking about, dreaming about, for hundreds of years. | Player Default: Let's find ourselves a guinea pig. | X1b | ||
327 | Player Default: So what makes perfect test subjects? | {Thinking} Healthy. Well, healthy enough. And people we can get an accurate base line on quickly. | Y1a | ||
328 | {Thinking} And they need a willingness to take on a certain element of risk. | Player Default: Let's find ourselves a guinea pig. | Y1b | ||
329 | Player Default: The Vault-Tec Handbook urges Overseers to refrain from using that word. No matter how apt. | {Impressed} I see you've already turned on the Vault's radio beacon. Good. | Overseer: While we wait for word to spread, perhaps you might use this time to explore Vault 88. | A1a | |
330 | Player Default: The Vault-Tec Handbook urges Overseers to refrain from using that word. No matter how apt. | {Thinking} Turn on the Vault's radio beacon. Certainly people above ground would give anything to live in our Vault. | Overseer: While we wait for word to spread, perhaps you might use this time to explore Vault 88. | A2a | |
331 | DLC06MQ03_500_CandidateOne | Just a moment and we can begin. | Overseer: Please, step forward. | A | |
332 | DLC06FemaleOverseer: Just a moment and we can begin. | Please, step forward. | CandidateOne: So this here is a Vault, right? | A1a | |
333 | Overseer: Please, step forward. | {Friendly} Ah yes, welcome, welcome. | CandidateOne: So this here is a Vault, right? | A1a | |
334 | CandidateOne: So this here is a Vault, right? | {Friendly} Quite correct. And you could be one of our lucky new residents. | CandidateOne: You do got food in this Vault, right? | A1a | |
335 | CandidateOne: You do got food in this Vault, right? | {Irritated} Of course. And a chance at a new life. | Overseer: A question or two first, however. | A1a | |
336 | Overseer: Of course. And a chance at a new life. | {Friendly} A question or two first, however. | Overseer: What do you think is the role of a good government? | A1a | |
337 | Overseer: A question or two first, however. | {Friendly} What do you think is the role of a good government? | CandidateOne: Government? What the hell are you talking about? | A1a | |
338 | Player Default: I don't have to say a god damn thing to you. | {Depressed} Hmm... Uncooperative. | Overseer: You won't do for our... special assignment. But welcome to our Vault. Your new home. | B1a | |
339 | Player Default: What? Whatever this is, I'm on to you. | {Apologetic} Yes. Sorry about my associate's... yes, humor. | Overseer: You won't do for our... special assignment. But welcome to our Vault. Your new home. | X1a | |
340 | Player Default: But I don't want anything to do with that. | {Thinking} I think we've got what we need. | Overseer: You won't do for our... special assignment. But welcome to our Vault. Your new home. | Y1a | |
341 | Overseer: Hmm... Uncooperative. | {Friendly} You won't do for our... special assignment. But welcome to our Vault. Your new home. | A1a | ||
342 | DLC06MQ03_600_CandidateTwo | You ready for the next interview? | Player Default: Let's continue. | A | |
343 | {Sad} If she is representative of what's left above. The outside world must be... rougher than I imagined. | A1a | |||
344 | {Confident} Are you ready for the next interview? | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | A1b | ||
345 | Player Default: All right. | {Friendly} Hello. Welcome to Vault 88. | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | A1a | |
346 | Player Default: Let's continue. | All right. | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | A1a | |
347 | Player Default: I want to stop for now. | Let me know when we can proceed, then. | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | B1a | |
348 | Player Default: Would it kill them to at least prepare a resume? Heck, even a cover letter would do. | {Amused} That would expedite the process. Oh well. Next! | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | X1a | |
349 | Player Default: Why didn't she work as a test subject? | {Confident} Skeptics and cynics rarely produce good data. No, we need someone willing... to cooperate. | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | Y1a | |
350 | CandidateTwo: This is a really nice place you have here. Real nice. And I can go wherever I like, right? | {Friendly} Within reason, yes. But I have a question for you. | CandidateTwo: Sure, sure. What do you want to know? | A1a | |
351 | CandidateTwo: Sure, sure. What do you want to know? | {Confident} A hypothetical. Let's say the reactor core is melting down and you're the only one who could stop it. | CandidateTwo: Is there something wrong with your reactor? | A1a | |
352 | CandidateTwo: Is there something wrong with your reactor? | {Apologetic} No, no, it's fine. It's just pretend. | Overseer: So you can stop the meltdown, but you'd suffer from extreme radiation exposure. What would you do? | A1a | |
353 | Overseer: No, no, it's fine. It's just pretend. | {Confident} So you can stop the meltdown, but you'd suffer from extreme radiation exposure. What would you do? | CandidateTwo: Well, whatever you'd like. If you don't mind, I'm anxious to look around. | A1a | |
354 | Player Default: As long as you guys are on the level, I'll give this thing a try. Honest. | {Friendly} I appreciate your candor. You can stay, but you're not what we're looking for. | Overseer: Go ahead and get acquainted with your new home. | A1a | |
355 | Player Default: Fine, so that's how it's going to be? | {Irritated} I suppose we should expect the occasional miscreant. I concur in your assessment. | B1a | ||
356 | {Angry} My partner said leave. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | B1b | ||
357 | Player Default: I can see the writing on the wall here. | {Friendly} You won't work for our special assignment, but we can provide you a home. | Overseer: Go ahead and get acquainted with your new home. | X1a | |
358 | Player Default: I can see the writing on the wall here. | {Irritated} I think it's best if you just leave. Goodbye. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | X2a | |
359 | Overseer: I appreciate your candor. You can stay, but you're not what we're looking for. | {Friendly} Go ahead and get acquainted with your new home. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | A1a | |
360 | DLC06MQ03_700_Clem | {Irritated} Obviously he won't do. Hopefully third time's a charm. | Player Default: Let's do the next interview, then. | A | |
361 | {Irritated} What a... colorful gentleman. Clearly he wouldn't work for our experiments. | A1a | |||
362 | {Worried} Here's hoping third time's a charm. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | A1b | ||
363 | Player Default: Let's do the next interview, then. | As you say. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | A1a | |
364 | Player Default: I want to take a break. | I must admit I am eager to continue, but if you like. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | B1a | |
365 | Player Default: It's not his fault. You have to look out for yourself out there if you want to survive. | {Confident} I certainly trust your instincts on this. Mine are, shall we say, rusty from all the years of solitude. | X1a | ||
366 | Next... | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | X1b | ||
367 | Player Default: Just for clarification, what's specifically wrong with him? | {Irritated} An obvious liar would invalidate any subjective responses we need from a test subject. | Y1a | ||
368 | {Irritated} No, he just wouldn't do at all. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | Y1b | ||
369 | Player Default: As you say. | {Friendly} Hello. Welcome to your new home. | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | A1a | |
370 | Overseer: Yes, I think you'll do nicely. | {SinisterSmile} And no time like the present to commence. | A1a | ||
371 | Clem: Wow, a real Overseer. I'm so happy to be here. Hi. My name is Clem. | {Friendly} Ah, yes, Clem, is it? Before you settle in, I have some questions. | Clem: Oh, OK. Sure. I'll answer anything you like. | A1a | |
372 | Clem: Oh, OK. Sure. I'll answer anything you like. | {Puzzled} Well, uh, that's good. Here's a scenario. | Overseer: You've been assigned guard duty. You know, stand watch and make sure outsiders don't breach the perimeter. | A1a | |
373 | Overseer: Well, uh, that's good. Here's a scenario. | {Confident} You've been assigned guard duty. You know, stand watch and make sure outsiders don't breach the perimeter. | Overseer: But from inside the Vault you hear a woman screaming. What would you do? | A1a | |
374 | Overseer: You've been assigned guard duty. You know, stand watch and make sure outsiders don't breach the perimeter. | {Confident} But from inside the Vault you hear a woman screaming. What would you do? | Clem: You want me to guard something? Sure, I can do that. I can do that right now, if you want. | A1a | |
375 | Player Default: Yeah, sorry. Well, if you tell me to guard - I guard. And I won't leave my post, unless you tell me to. Is that OK? | {Thinking} Another question for you. What can you tell me about your mother? | Clem: Oh, she passed. But she was nice. You would've liked her. She killed a Mole Rat once. | A1a | |
376 | Clem: Oh, she passed. But she was nice. You would've liked her. She killed a Mole Rat once. | {Puzzled} Really? Uh, that's remarkable? Describe the traits you most admire about her. | Clem: Well, she was strong. Because of the Mole Rat... And she, uh, she fed me. | A1a | |
377 | Player Default: Gee, thanks. Uhm... Found what exactly? | {Friendly} We're looking for a volunteer, Clem. Someone to test some new devices that'll help everyone. | Overseer: Are you interested? | A1a | |
378 | Overseer: We're looking for a volunteer, Clem. Someone to test some new devices that'll help everyone. | {Question} Are you interested? | Clem: You mean I can stay? I mean, yes! I'll help out. I like helping. | A1a | |
379 | Clem: That's me, Clem. Always willing to help out! | {SinisterSmile} Yes, I think you'll do nicely. | Overseer: And no time like the present to commence. | A1a | |
380 | DLC06MQ03_ReactCandidates | {Friendly} I'll be with you in a moment. If you could all just wait over there. | CandidateOne: A ghoul? Hmm... I don't know about this. | A1a | |
381 | DLC06MQ03_ReactDesk | {Impressed} Finally. My Overseer's Desk... And a proper Vault-Tec terminal. | A1a | ||
382 | - | {Grateful} Such a delight to talk to living, breathing people. | A | ||
383 | Hopefully we have some new residents to greet. | A | |||
384 | I think our first batch of residents is arriving. | A | |||
385 | Soon, this will be a proper Vault. | A | |||
386 | {Happy} Feel free to explore. I'll keep an eye out for candidates. | A | |||
387 | {Happy} I can hardly believe it. My Overseer's Desk, after all this time! | A | |||
388 | {Apologetic} Give me a chance to consult the desk terminal. | A | |||
389 | {Apologetic} I must make sure the desk terminal has everything I need. | A | |||
390 | {Confident} The Overseer's Desk will give me everything I need to proceed with the experiments. | A | |||
391 | What a momentous day. | A | |||
392 | Please. Follow me. |
DLC06OverseerDeskGreeting[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
393 | - | {Concerned} I must have my desk in order to continue our work. | A | ||
394 | {Concerned} I'm sorry, but I need my Overseer's Desk. | A | |||
395 | {Concerned} I cannot work without the terminal on my Overseer's Desk. | A |
DLC06WorkshopParent[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
396 | DLC06VaultWorkshopRadioBeacon | Attention, people of the Commonwealth. Vault 88 is now accepting applications for the first time in 200 years. | RadioTransmitter: If you're looking for a safe, secure place to settle, consider joining our soon-to-be thriving community. | A2a | |
397 | RadioTransmitter: I am pleased to announce that Vault 88 is accepting candidates to live in style. Underground. | Vault-Tec's motto has never been more apropos: "Better Living Underground". | RadioTransmitter: The entrance to Vault 88 is located in Quincy Quarry. Start your new, better life today. | A2a | |
398 | RadioTransmitter: If you're looking for a safe, secure place to settle, consider joining our soon-to-be thriving community. | Vault 88 is conveniently located near downtown Quincy. Apply in person to Overseer Barstow. | A2a |
holdupquest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
399 | HoldupDialogue | {Afraid} | Player Default: Do what I say and no one gets hurt. | A |