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{{Infobox video game
{{Infobox video game
|title = Miasmata
|title = Miasmata
|image = <br />
|image =
|developer = [[IonFX Studios]]
|developer = IonFX
|distributor = [[Valve Corporation]]
|distributor = [[Valve Corporation]]
|designer = Joe Johnson<br />Bob Johnson
|designer = Joe Bob Johnson
|engine = MILO
|engine = MILO
|released = November 28, 2012
|released = November 28, 2012
|genre = [[Adventure game]], [[survival horror]]<ref name="ign"/><ref name="polygon">{{cite news|title=Survival-horror game Miasmata coming to PC through Steam and GOG on Nov. 28|url=http://www.polygon.com/2012/11/7/3615146/survival-horror-game-miasmata-coming-to-pc-through-steam-and-gog-on|first=Alexa|last=Ray Corriea|date=Nov. 7, 2012|work=[[Polygon.com]]|accessdate=Dec. 17, 2012}}</ref>
|genre = [[Adventure game]], [[survival horror]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
|media = [[Digital distribution|Download]]
|media = [[Digital distribution|Download]]
Line 15: Line 15:
}}
}}


'''''Miasmata''''' is an [[indie game|independent video game]] designed by Joe and Bob Johnson. It was released on [[Steam (software)|Steam]] on November 28, 2011 as part of their [[Steam (software)#Steam Greenlight|Steam Greenlight]] program. Players control Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure.
'''''Miasmata''''' is [[indie game|independent video game]] by Joe and Bob Johnson. It was released on [[Steam (software)|Steam]] on November 28, as part of their [[Steam (software)#Steam Greenlight|Steam Greenlight]] program. Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure.


==Gameplay==
==Gameplay==
''Miasmata'' is a first-person [[survival horror]] [[adventure game]] in which the player attempts to navigate an ailing protagonist across treacherous terrain and past an enigmatic threat in pursuit of medicinal plants or fungi that may cure him.<ref name="eg">{{cite web| url=http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster| title=Miasmata is an open-world horror game where you're being stalked by one persistent monster| publisher=[[Eurogamer]]| date=2012-11-07| accessdate=2012-12-15}}</ref> The disease causes rapid dehydration if water is not regularly consumed,<ref name="rps"/> and while he does carry a small canteen, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature.<ref name="rps"/> A small fall or coming close to drowning cause significant disorientation.<ref name="rps"/>
''Miasmata'' is a first-person [[adventure game]]/[[survival horror]] game in which you attempt to navigate your ailing protagonist across treacherous terrain and past an enigmatic, panther-like "creature"<ref>{{cite web
| url=http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster
| title=Miasmata is an open-world horror game where you're being stalked by one persistent monster
| publisher=[[Eurogamer]]
| date=2012-11-07
| quote=''Since Miasmata is so heavily based around one creature's AI there's been a lot of attention given to this aspect. "He responds to sounds, smell, and has a vision-cone," Bob Johnson explained to Eurogamer. "You can duck behind trees and rocks and things, and you can also hide in tall grasses and bushes. Objects on the ground have different properties, so if you step on some crunchy sticks or leaves, he may become more aware of you."''
| accessdate=2012-12-15}}</ref> in pursuit of medicinal plants that may cure him. Controls are simple, but limited; you can walk, run, sneak, and jump to get around, and you can carry one object at a time for use as a weapon. However, your disease severely limits what you're capable of. Sprinting for more than a short time will leave you winded and staggering, jumping is little more than an awkward hop, and swimming more than a very short distance is almost certainly lethal. On top of that, your disease rapidly dehydrates you if you don't drink water regularly, and while you do carry a small canteen with you, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature, both of which cause damage which is presented in the form of "fever." As you become more feverish, your vision blurs and your movement deteriorates, making it significantly more difficult to find your way around.


You can ameliorate the effects of your disease by taking medication you concoct at research stations. Simple medicines can reduce your fever, tonics can temporarily boost your strength and perception, and some difficult-to-prepare concoctions can permanently enhance your capabilities, making island exploration much less intimidating. Medicines can be produced by finding plants (each of which only grow on certain parts of the island), taking them back to a research camp, spending some time analyzing them, and then processing them at a chemical synthesis station. Not all camps have both research and synthesis stations, and taking damage causes you to drop any items you were carrying (potentially down cliffs or into inaccessible bodies of water), so recovering rare plants from isolated regions of the island can be extremely difficult.
can ameliorate the effects by medication at research stations. Simple fever, . Medicines can be produced by finding plants, taking them back to a research camp, and processing them .


Beyond that, the game also features a novel and fairly realistic [[cartography]] system. Unlike other games which simply map out your surroundings as you travel, your character can only map out an area once he's used [[triangulation]] to determine exactly where he is relative to everything else. While looking at the map, you can fill in everything within your line of sight by noting the relative locations of at least two other man-made objects. Although it's possible to simply navigate the island from memory, spending some time fleshing out your map can prove life-saving when lost in the woods.
game features [[cartography]] system can only [[triangulation]] to determine exactly where is relative to . While looking at the map, can fill in everything within line of sight by noting the relative locations of at least two other man-made objects. Although it possible to navigate the island from memory, spending time fleshing out map .

==Development==
The [[independent game development|indie game]] was developed over four years by two brothers Joe and Bob Johnson under the studio name IonFX.{{r|eg|ign|polygon}}


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| title = Miasmata
| title = Miasmata
| = <ref>{{cite web |url=http://..com///miasmata |publisher=[[]] |title=Miasmata |accessdate=2012-12-16}}</ref>
<!-- Aggregators -->
| MC = 79<ref name=Metacritic>{{cite web |url=http://www.metacritic.com/game/pc/miasmata |publisher=[[Metacritic]] |title=Miasmata (PC) |accessdate=2012-12-16}}</ref>
| = <ref name=>{{cite web |url=http://..com///miasmata |=[[]] |title=Miasmata |accessdate=2012-12-16}}</ref>
<!-- Reviewers -->
| IGN = 7.9<ref>{{cite web |url=http://uk.ign.com/articles/2012/12/05/miasmata-review |publisher=[[IGN]] |title=Miasmata review |accessdate=2012-12-16}}</ref>
}}
}}
Mismata has been well received by video game critics. [[Rock, Paper, Shotgun]] concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch".<ref>{{cite web
well received by . [[Rock, Paper, Shotgun]] concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch".<ref>{{cite web
| url=http://www.rockpapershotgun.com/2012/12/13/miasmata-review/
| title=Wot I Think: Miasmata
| author=Alec Meer
| publisher=[[Rock, Paper, Shotgun]]
| date=2012-12-13
| quote=''It’s a game about being in a believable place then having to survive in it on wits, compass and herbal remedies alone, and while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch''
| accessdate=2012-12-15}}</ref> [[IGN]] wrote that "Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year.".<ref>{{cite web
| url=http://uk.ign.com/articles/2012/12/05/miasmata-review
| title=The rewards are worth the trials.
| author= Anthony Gallegos
| publisher=[[IGN]]
| date=2012-12-04
| quote=''Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year''
| accessdate=2012-12-15}}</ref>


==References==
==References==
{{Reflist|colwidth=30em}}
{{Reflist}}


==External links==
==External links==
* [http://store.steampowered.com/app/223510/ ''Miasmata''] on [[Steam]]
* [http://..com/ ]
* [http://www.gog.com/gamecard/miasmata ''Miasmata''] on [[GOG.com]]


[[Category:2012 video games]]
[[Category:2012 video games]]
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[[Category:Survival video games]]
[[Category:Survival video games]]
[[Category:Windows games]]
[[Category:Windows games]]


{{videogame-stub}}

Revision as of 11:41, 17 December 2012

Miasmata
Developer(s)IonFX
Designer(s)Joe and Bob Johnson
EngineMILO[1]
Platform(s)Microsoft Windows
ReleaseNovember 28, 2012
Genre(s)Adventure game, survival horror[2][3]
Mode(s)Single-player

Miasmata is a survival horror independent video game developed by brothers Joe and Bob Johnson under the studio name IonFX. It was released on the digital distribution platform Steam on November 28, 2012, as part of their Steam Greenlight program. In the game, players assume the role of Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure.

Gameplay

Miasmata is a first-person survival horror adventure game in which the player attempts to navigate an ailing protagonist across treacherous terrain and past an enigmatic threat in pursuit of medicinal plants or fungi that may cure him.[1] The disease causes rapid dehydration if water is not regularly consumed,[4] and while he does carry a small canteen, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature.[4] A small fall or coming close to drowning cause significant disorientation.[4]

He can ameliorate the disease's effects by creating medication at research stations.[4] Simple anti-fever tablets lowers the fever, but more complex concoctions can be constructed which permanently enhance his strength and agility which are helpful while exploring the dangerous island.[4] Medicines can be produced by finding plants, taking them back to a research camp, and processing them into tablets and tonics.[4]

The game features an intricate cartography system based on triangulation techniques.[4] Areas can only be mapped after using triangulation to determine exactly where the character is relative to other landmarks.[4] While looking at the map, he can fill in everything within line of sight by noting the relative locations of at least two other man-made objects.[4] Although it is possible to navigate the island from memory, spending time fleshing out the map will prevent the character from becoming completely lost.[4]

Development

The indie game was developed over four years by two brothers Joe and Bob Johnson under the studio name IonFX.[1][2][3]

Reception

The game was well received by critics, garnering a 79% on the review aggregation website Metacritic.[5] Rock, Paper, Shotgun concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch".[4] IGN wrote that "Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year.".[2]

References

  1. ^ a b c "Miasmata is an open-world horror game where you're being stalked by one persistent monster". Eurogamer. 2012-11-07. Retrieved 2012-12-15.
  2. ^ a b c d Gallegos, Anthony (2012-12-04). "Miasmata Review". IGN. Retrieved 2012-12-16.
  3. ^ a b Ray Corriea, Alexa (Nov. 7, 2012). "Survival-horror game Miasmata coming to PC through Steam and GOG on Nov. 28". Polygon.com. Retrieved Dec. 17, 2012. {{cite news}}: Check date values in: |accessdate= and |date= (help)
  4. ^ a b c d e f g h i j k Meer, Alec (2012-12-13). "Wot I Think: Miasmata". Rock, Paper, Shotgun. Retrieved 2012-12-15.
  5. ^ a b "Miasmata (PC) Reviews". Metacritic. CBS Interactive. Retrieved 2012-12-16.