Miasmata: Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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|title = Miasmata |
|title = Miasmata |
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|image = |
|image = |
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|developer = |
|developer = IonFX |
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|distributor = [[Valve Corporation]] |
|distributor = [[Valve Corporation]] |
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|designer = Joe |
|designer = Joe Bob Johnson |
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|engine = MILO |
|engine = MILO |
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|released = November 28, 2012 |
|released = November 28, 2012 |
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|genre = [[Adventure game]], [[survival horror]]<ref name="ign"/><ref name="polygon">{{cite news|title=Survival-horror game Miasmata coming to PC through Steam and GOG on Nov. 28|url=http://www.polygon.com/2012/11/7/3615146/survival-horror-game-miasmata-coming-to-pc-through-steam-and-gog-on|first=Alexa|last=Ray Corriea|date=Nov. 7, 2012|work=[[Polygon.com]]|accessdate=Dec. 17, 2012}}</ref> |
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|genre = [[Adventure game]], [[survival horror]] |
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|modes = [[Single-player video game|Single-player]] |
|modes = [[Single-player video game|Single-player]] |
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|media = [[Digital distribution|Download]] |
|media = [[Digital distribution|Download]] |
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'''''Miasmata''''' is |
'''''Miasmata''''' is [[indie game|independent video game]] by Joe and Bob Johnson. It was released on [[Steam (software)|Steam]] on November 28, as part of their [[Steam (software)#Steam Greenlight|Steam Greenlight]] program. Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure. |
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==Gameplay== |
==Gameplay== |
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''Miasmata'' is a first-person [[survival horror]] [[adventure game]] in which the player attempts to navigate an ailing protagonist across treacherous terrain and past an enigmatic threat in pursuit of medicinal plants or fungi that may cure him.<ref name="eg">{{cite web| url=http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster| title=Miasmata is an open-world horror game where you're being stalked by one persistent monster| publisher=[[Eurogamer]]| date=2012-11-07| accessdate=2012-12-15}}</ref> The disease causes rapid dehydration if water is not regularly consumed,<ref name="rps"/> and while he does carry a small canteen, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature.<ref name="rps"/> A small fall or coming close to drowning cause significant disorientation.<ref name="rps"/> |
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''Miasmata'' is a first-person [[adventure game]]/[[survival horror]] game in which you attempt to navigate your ailing protagonist across treacherous terrain and past an enigmatic, panther-like "creature"<ref>{{cite web |
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| url=http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster |
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| title=Miasmata is an open-world horror game where you're being stalked by one persistent monster |
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| publisher=[[Eurogamer]] |
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| date=2012-11-07 |
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| quote=''Since Miasmata is so heavily based around one creature's AI there's been a lot of attention given to this aspect. "He responds to sounds, smell, and has a vision-cone," Bob Johnson explained to Eurogamer. "You can duck behind trees and rocks and things, and you can also hide in tall grasses and bushes. Objects on the ground have different properties, so if you step on some crunchy sticks or leaves, he may become more aware of you."'' |
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| accessdate=2012-12-15}}</ref> in pursuit of medicinal plants that may cure him. Controls are simple, but limited; you can walk, run, sneak, and jump to get around, and you can carry one object at a time for use as a weapon. However, your disease severely limits what you're capable of. Sprinting for more than a short time will leave you winded and staggering, jumping is little more than an awkward hop, and swimming more than a very short distance is almost certainly lethal. On top of that, your disease rapidly dehydrates you if you don't drink water regularly, and while you do carry a small canteen with you, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature, both of which cause damage which is presented in the form of "fever." As you become more feverish, your vision blurs and your movement deteriorates, making it significantly more difficult to find your way around. |
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can ameliorate the effects by medication at research stations. Simple fever, . Medicines can be produced by finding plants, taking them back to a research camp, and processing them . |
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game features [[cartography]] system can only [[triangulation]] to determine exactly where is relative to . While looking at the map, can fill in everything within line of sight by noting the relative locations of at least two other man-made objects. Although it possible to navigate the island from memory, spending time fleshing out map . |
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==Development== |
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The [[independent game development|indie game]] was developed over four years by two brothers Joe and Bob Johnson under the studio name IonFX.{{r|eg|ign|polygon}} |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| title = Miasmata |
| title = Miasmata |
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| = <ref name=>{{cite web |url=http://..com///miasmata |=[[]] |title=Miasmata |accessdate=2012-12-16}}</ref> |
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well received by . [[Rock, Paper, Shotgun]] concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch".<ref>{{cite web |
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| url=http://www.rockpapershotgun.com/2012/12/13/miasmata-review/ |
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| title=Wot I Think: Miasmata |
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| author=Alec Meer |
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| publisher=[[Rock, Paper, Shotgun]] |
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| date=2012-12-13 |
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| quote=''It’s a game about being in a believable place then having to survive in it on wits, compass and herbal remedies alone, and while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch'' |
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| accessdate=2012-12-15}}</ref> [[IGN]] wrote that "Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year.".<ref>{{cite web |
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| url=http://uk.ign.com/articles/2012/12/05/miasmata-review |
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| title=The rewards are worth the trials. |
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| author= Anthony Gallegos |
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| publisher=[[IGN]] |
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| date=2012-12-04 |
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| quote=''Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year'' |
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| accessdate=2012-12-15}}</ref> |
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==References== |
==References== |
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{{Reflist |
{{Reflist}} |
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==External links== |
==External links== |
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* [http:// |
* [http://..com/ ] |
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* [http://www.gog.com/gamecard/miasmata ''Miasmata''] on [[GOG.com]] |
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[[Category:2012 video games]] |
[[Category:2012 video games]] |
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[[Category:Survival video games]] |
[[Category:Survival video games]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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{{videogame-stub}} |
Revision as of 11:41, 17 December 2012
Miasmata | |
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Developer(s) | IonFX |
Designer(s) | Joe and Bob Johnson |
Engine | MILO[1] |
Platform(s) | Microsoft Windows |
Release | November 28, 2012 |
Genre(s) | Adventure game, survival horror[2][3] |
Mode(s) | Single-player |
Miasmata is a survival horror independent video game developed by brothers Joe and Bob Johnson under the studio name IonFX. It was released on the digital distribution platform Steam on November 28, 2012, as part of their Steam Greenlight program. In the game, players assume the role of Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure.
Gameplay
Miasmata is a first-person survival horror adventure game in which the player attempts to navigate an ailing protagonist across treacherous terrain and past an enigmatic threat in pursuit of medicinal plants or fungi that may cure him.[1] The disease causes rapid dehydration if water is not regularly consumed,[4] and while he does carry a small canteen, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature.[4] A small fall or coming close to drowning cause significant disorientation.[4]
He can ameliorate the disease's effects by creating medication at research stations.[4] Simple anti-fever tablets lowers the fever, but more complex concoctions can be constructed which permanently enhance his strength and agility which are helpful while exploring the dangerous island.[4] Medicines can be produced by finding plants, taking them back to a research camp, and processing them into tablets and tonics.[4]
The game features an intricate cartography system based on triangulation techniques.[4] Areas can only be mapped after using triangulation to determine exactly where the character is relative to other landmarks.[4] While looking at the map, he can fill in everything within line of sight by noting the relative locations of at least two other man-made objects.[4] Although it is possible to navigate the island from memory, spending time fleshing out the map will prevent the character from becoming completely lost.[4]
Development
The indie game was developed over four years by two brothers Joe and Bob Johnson under the studio name IonFX.[1][2][3]
Reception
The game was well received by critics, garnering a 79% on the review aggregation website Metacritic.[5] Rock, Paper, Shotgun concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch".[4] IGN wrote that "Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year.".[2]
References
- ^ a b c "Miasmata is an open-world horror game where you're being stalked by one persistent monster". Eurogamer. 2012-11-07. Retrieved 2012-12-15.
- ^ a b c d Gallegos, Anthony (2012-12-04). "Miasmata Review". IGN. Retrieved 2012-12-16.
- ^ a b Ray Corriea, Alexa (Nov. 7, 2012). "Survival-horror game Miasmata coming to PC through Steam and GOG on Nov. 28". Polygon.com. Retrieved Dec. 17, 2012.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help) - ^ a b c d e f g h i j k Meer, Alec (2012-12-13). "Wot I Think: Miasmata". Rock, Paper, Shotgun. Retrieved 2012-12-15.
- ^ a b "Miasmata (PC) Reviews". Metacritic. CBS Interactive. Retrieved 2012-12-16.