Heat Project

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Heat Project (Korean: 히트프로젝트) is a FPS game with that is based on realistic weapons and places including Alcatraz Island, Mong Kok and the National Palace Museum.

Heat Project
Developer(s)DOOBIC Entertainment
Publisher(s)South Korea ParanGAME
Republic of China Hong Kong Gamania
People's Republic of China Asia Eastern
Designer(s)Unknown
EngineLithtech
Platform(s)Windows
ReleaseSouth Korea Unknown
Republic of China Unknown
Hong Kong July 18, 2005
People's Republic of China May 14, 2003
Genre(s)First-person shooter/RPG
Mode(s)Online Multiplayer

Scoring kills earns the player permanent money to buy weapons, like guns and grenades. Using game points (GASH for Hong Kong and Taiwan), you can also buy more weapons, for example, the SACR (Steyr ACR) can be only bought with game points.

Storyline

In year 2020, the Cinor Empire was invading other countries and became a large empire. They used ruthless ways to invade other countries, causing patriots to form a rebellion called Kronoc. The Kronoc rebels hired bio-engineered mercenaries from a wealthy company called Asin, forming the Kronoc Army. The Cinor Empire also hired bio-engineered mercenaries to counterattack the rebel army.

Weapons

There are many kinds of weapons in the game, including assault rifles, submachine guns, shotguns and pistols. [1]

  • Assault rifles: Assault rifles (commonly abbreviated as "AR") are balanced weapons that most players use. Each newly created character comes with an assault rifle. An example of an assault rifle in the game is an PAMAS (FAMAS) assault rifle.
  • Machine guns: Machine guns (commonly abbreviated as "MG") are most effective for close quarter battles. In the game, most of the machine guns have 100 bullets, but some weapons that are paid in GASH points have more than 100 bullets and the Amell weapon in the game have 300 bullets. In the Taiwan version of the game, players call machine guns as the "God of Battles".
  • Pistols: Pistols are a kind of subarms in the game. Examples of pistols in the game include the Taurus Raging Bull revolver (named simply "Raging Bull" ingame) and the Beretta 92FS semi-automatic pistol. (named "ES92FS" ingame)
  • Shotguns: Shotguns are a kind of subarms too, like pistols. Unlike pistols, shotguns are more effective when used in close quarter battles.
  • Submachine guns: Submachine guns (commonly abbreviated as "SMG") are more effective in close quarter battles. Although it does not have the high damage of a Machine Gun, nor the accuracy of an Assault Rifle, its light weight and high rate of fire makes it a favourite weapon for firefights in dangerous enclosed areas where players must keep moving to minimize the chance of being hit.
  • Sniper rifles: Sniper rifles are long range weapons. In the game, you can only see a crosshair when you are using the scope. In the Hong Kong version of the game, players used to call the SL96 (L96A1) in the game as "210". This is because it deals 210 damage, usually causing instant kill even the victim is shot in non-lethal areas.
  • Knives: Knives are issued to every player in the game. Similar to the game Counter-Strike, players usually draw their knives out while walking. Due to the light weight of knives, players can move faster. Knives are not purchasable in the game, but your knives will upgrade later when you are a Colonel in the game, and replaced with a sword when you're a General in the game.
  • Grenades: Grenades include frag grenades, flashbangs and smoke grenades.

Ranks

Heat Project uses a rank system, you can upgrade your character with experience points into different ranks, including Private to General. When you are promoted to another rank, you can gain "technique points", which you can use it to learn some special techniques.

Experience points are calculated by your numbers of kills, deaths and how many rounds did your win and lose. When killing characters with more high level than you, you will gain more experience points. [2]

Customization

There are several ways to customize your character, for example, you can change your clothes to other uniforms, for example, Christmas suits, camouflage suits and police uniforms are available. You can also customize your hair color, also, you can choose your character's size. (big and small) [3]

Gameplay

Official Gameplay Modes [4]

  • Mission Combat - In Mission Combat mode, A team must plant a bomb at one of the bombsites. If the bomb is not planted after 4 minutes, B team will win automatically. It takes 40 seconds to plant or disarm a bomb. Another way to win is to eliminate all players of the opposition team. Players who are killed cannot respawn until the next round.
  • Team Death Match - The objective of team deathmatch is to kill 50 or 100 players of the opposite team (decided by the host), players will be divided into two teams (A team and B team). this game can be set into 50 kills or 100 kills until game end. Deathmatch only maps include "Death Room" and some other maps. But all maps can be used for deathmatch and team deathmatch.
  • Unlimited Combat - Players will be spawned in different locations in this mode. The game will end when there are 50 or 100 deaths (decided by the host). Deathmatch only maps include "Four Room" and some other maps. But all maps can be used for deathmatch and team deathmatch.

Player-made Game Modes

Players have created some game modes by themselves, including knife wars and more.

  • Knife Warfare - In Knife Warfare, you can only use a knife, sometimes, people also have some other rules, including "1 versus 1 only" or "Count 3 before dueling".
  • Subarm Battle - In Subarm Battle, you can only use subarms and knives, that means pistols, shotguns and knives.
  • Sniping Servers - You can only use sniper rifles, subarms (like shotguns and pistols) and knives.
  • Bug Mode - In this mode, people exploit bugs in maps, they are (usually) free to do everything, except killing, but sometimes, players break the rules and use speed hacks.

Maps

Most maps in Heat Project are based on realistic places [5], for example, Alcatraz Island, Mong Kok, National Palace Museum are in this game.

Glitches

File:Hpalis bug.png
Screenshot shows a user using a bug in the "Alcatraz Island" map.
File:Hpx tn.png
Screenshot shows one of the gun editing programs in the game.

In Heat Project, there are still some bugs and glitches. For example, in the "Snowland" map, players can walk up the mountain to snipe enemy players, and in the "Alcatraz Island" map, players can also jump outside the map boundaries.

In July, people in the Hong Kong version of Heat Project are exploiting a glitch to edit guns, they released the program and called it "改槍為王" (literally, "Editing guns is the only way") and named it "哈哈哈.exe". ("Hahaha.exe"), also, it's usually bundled with hex editors. The hack enabled some hackers to edit their guns into better guns, like unreleased guns that are only in other localized versions. (for example, the Dragunov sniper rifle and smoke grenades)

In about 2006 quarter four, an unknown developer made a hack named "捉蟲皇后" (literally, "debugging queen"), then the same developer released popular hacks named with an "egg" theme like "阿婆鐵蛋" and "阿伯龜蛋". (lit. Grandma's Metal Egg, Grandpa's Turtle Egg) These hacks can be used without hex editors unlike some of the older hacks. [6] Newer hacks, like "漢堡加蛋" (lit. hamburger w/ egg) introduced new functions like bundled in login functions.

Criticisms

Due to lack of moderating in the Hong Kong version, hacks are common in the server. Some people call Gamania as "爛橙" (rotten orange) due to bad service and unable to stop hacking, but Gamania is starting to ban players[7], and change to an better anti-hack system, nProtect[8] to block hacking.

Despite using the nProtect system, hacking is still possible. For example, in the Taiwan version, hackers used an fake nProtect server to continue editing ingame items.

Versions

There are 4 localized versions released for now.

  • Korea - Published by ParanGAME.
  • Taiwan - Published by Gamania (遊戲橘子)
  • Hong Kong - Published by Gamania (遊戲橘子)
  • Mainland China - Published by Asia Eastern

References