Hello, Raiders!
This big update brings in the new seasonal arena system, 3 legendary spells, balance changes, and more!
New
- 3 New Legendary Spells:
- Lake Souls (Ran)
- Omega Reprisal (Igniel)
- Poisonous Flytrap (Freyana)
- New Mechanic:
- Spellchain: Effect repeats for each Spell you played this round.
- 2 New Status Effects:
- Renew (Buff): Restores health at the end of each round. Lasts 2 rounds.
- Lake Souls (Buff): Gain shield after casting a Spell. Lasts 2 rounds.
- Seasonal Arena System:
- Seasons now last 35 days.
- The Bronze League now ends at 1200 Trophies, and the Silver League at 2400.
- Wastelands Arena now ends at 2400 trophies.
- After 2400 trophies a new arena unlocks, The Coliseum: players are reset back to 2400 trophies each season, and The Coliseum is refreshed with new rewards.
- If you reach 3600 trophies you’ll reach the Raiders league and unlock the Raiders Chest, which gets bigger each time you earn 50 extra trophies!
- Players now will only play on the arena they are progressing until they get to Raiders, then maps will rotate randomly.
Balance
- Heroes:
- Reef: Hero’s overall Damage and Shields were reduced by 3%.
- Status Effects
- Immune: Changed to last until receiving damage from any source.
- Unkillable: Changed also to reduce the damage done by 50%
- Bait: 50% chance was removed and changed to last 2 rounds.
- Poison: Changed to deal damage at the end of the round and last 2 rounds.
- Spells
- We increased the base Weak value by 5% of the following spells:
- Walnut Shower
- Vines Trap
- Enfeebling Hex
- Water Bullet
- Last Stand: Reworked to give Unkillable and Renew.
- Stompy: Reworked to deal damage based on Slothy & Quickens’ missing health, and heal unconditionally.
- Brawns or Brains: Mana cost reduced from 3 to 2.
- Thorny Provoke: Maximum Health removed and Thorns amount increased.
- Tree of Life: Maximum Health removed, gives Renew instead.
- Challenge: Maximum Health removed, gives Renew instead.
- Nature Guard: Maximum Health removed, gives Renew instead.
- Revengeful Fire: Base damage increased. Maximum damage kept the same.
- We increased the base Weak value by 5% of the following spells:
Changes
- The end of match has received changes, both in visuals and flow
- You can now check the Combat Log and the Tab Summary at the end of the match
- Item selection has received some visual changes
Fixes
- Fixed many minor visual issues
- Fixed some minor UI issues