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8-Bit Terror: Four Horror Games Worth Playing in ‘UFO 50’

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You know how people always feel like there’s too many games coming out? Well one of the year’s most exciting games is actually 50 games in one! UFO 50, a collaboration between the devs behind Splunkey, Downwell, and many other indie classics, just came out, and it presents players with a collection of fifty original games for a fictional NES-era console. These are not micro or mini games like Mario Party or Warioware, coming more into line with the length and depth of the 8-bit era.

I’ve been diving a bit into the game, which is overwhelming at first, and the range of experiences is extremely impressive. Many of them are more arcade-sized experiences with simple mechanics that you do over and over to beat levels and chase high scores, but plenty of the games are more robust experiences. There’s a small fictional history to each of the games, and you can actually follow along as their games evolve and respond to genre trends of the time.

Just like how the NES had its share of spooky-themed games like Castlevania or Sweet Home, UFO 50 plays around with the genre for some of its entries. I’m still working my way through this massive collection, but here are a couple of the horror-tinged experiences to try out.


DEVILITION

I love the little tidbits of information you’re given about games in UFO 50, and Devilition, a clever portmanteau of devil and demolition that effectively summarizes the gameplay, has the best: “Many retailers refused to carry this game due to its demonic box art.” While it doesn’t go for scares or horror in the actual gameplay, it does use horror imagery in its setup. The simple premise is that your town has been overrun by demons, and you have to drive them out while saving the townspeople in the process.

The actual play of this isn’t an action-adventure game like it might sound, but instead a clever little puzzle game about creating chain reactions of explosions on a grid-based map that’s populated with demons and townsfolk. You’ll always have three pieces that you can put down that have various explosion patterns, and will continue placing until you hit your limit of pieces for the stage. For example, some of them blow up all the spaces around them, while others destroy everything in a straight line.

The real puzzle of it comes from the fact that you can only detonate one of the pieces that you put down, and the rest must be kicked off by another explosion. Once you put down the piece, you no longer see the pattern of its explosion, so it can be a lot to keep in your head as you’re trying to make sure you can chain reaction these explosions to kill as many demons as possible without also hitting townsfolk in the process. At the end of the round, if you have more townspeople than demons, you move on to the next stage. UFO 50 excels at building these simple arcadey mechanics that are fun to do over and over, and Devilition is a prime example of one where I’m always ready to try just one more round.


FIST HELL

The beat ‘em up is a classic staple of this era of games, from Double Dragon to Teenage Mutant Ninja Turtles, and Fist Hell takes that iconic gameplay and sets it in a city that’s been overrun by zombies. You go level by level as you try to rescue your mother, who is running for mayor, by yourself or with a second player. The imagery is a bright and cartoony take on zombies, but is, as the trivia fact says, the first game in the UFO 50 catalog to depict blood.

You can pick from one of four characters that, surprisingly for the era it’s emulating, have different stats that change how they play. The gameplay is fairly simple, but gives you more tools than just mashing the punch button. In addition to that standard attack, you also have a spin move that can clear out enemies on both sides and a throw attack that allows you to hurl enemies across the screen into the oncoming zombies.

As you make your way through the stages, you’ll pick up cash that can be spent at the end of a level to upgrade your character’s stats, so there’s some tangible progress that can be made throughout. It’s not a mindblowing reinvention of the genre, but I definitely find myself coming back to it when I just want some simple, butt-kicking fun.


GRIMSTONE

An angel walks into a tavern on fire and saves four of the patrons trapped within. This forms your party in Grimstone, a JRPG where you inhabit a part of the wild west that has been swallowed into Hell itself. It’s a super strong premise that feels like it gives Grimstone a unique identity within a genre that’s so dominated with fantasy tropes. The Hell setting mixes perfectly with the Wild West, giving you a world where you are just as likely to get jumped by bandit gunslingers as you are to run into a dusty town taken over by demons.

UFO 50 definitely commits to the bit and doesn’t add too much gameplay complexity to Grimstone in order to keep it in line with JRPGs of the time, but it does have a timing based mechanic that makes it feel slightly more modern. Every time you attack you’ll have to stop your arrow along a meter that’s either white (miss), orange (hit), or red (crit). Some weapons are even high risk, high reward, only presenting a small sliver of red among the white meter.

Most of the battles still revolve around spamming attacks occasionally mixed with skills and items, but the timing gimmick keeps you a bit more engaged. It can feel a bit grindy, as depending on the characters you pick at the beginning you may be underpowered for the threats you’ll encounter, but overall it’s a surprisingly robust game in the collection.


NIGHT MANOR

One game in UFO 50 not only has horror-theming, but also aims to actually scare players, and that’s Night Manor, a point and click adventure game where you wake up after a car crash, trapped in a mysterious house where you’re hunted by a monstrous killer. To escape, you’ll need to explore the manor, solve puzzles, and run away from the killer as he chases you from room to room. It feels very much like Clock Tower for the SNES, with great visuals and stellar music.

Rooms are presented as single screens, and gameplay involves either looking at an object or attempting to interact with it. Puzzles are pretty clever and don’t rely too much on out-of-left-field solutions that can be annoying in other adventure games. There can still be some finickiness involved, particularly when trying to use one item on another, but I was a big fan of the way the puzzles slowly unlocked the manor like a survival horror game.

When you end up getting found by the killer, he pops up on your screen, causing your cursor to start to get shaky. You’ll have to navigate your trembling cursor to the exits of the room in an attempt to run room to room and lose him. Certain rooms have places to hide, which prompts you to do a Dark Pictures Anthology-style quick time event to stay hidden. It can be pretty startling for such a low-fi game, knocking you out of your calm puzzle solving rhythm and sending you into a blind panic trying to remember the best places to seek shelter. Even if you do die, it doesn’t reset your progress, instead waking you up in the starting room, leaving you wondering if your death was just a bad dream.


UFO 50 is an absolute treat for retro gaming fans, and I’m still just scratching the surface on the experiences contained within. It’s been a blast to chat with my other friends who are playing it, sharing which experiences are working for us. If you’re been playing, sound off in the comments with your favorites so far!

Game Designer, Tabletop RPG GM, and comic book aficionado.

Reviews

‘Daddy’s Head’ Review – An Ultra Creepy, Enigmatic Creature Feature [FF 2024]

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Daddy's Head Review

Filmmaker Benjamin Barfoot brings the creep factor in Daddy’s Head, an eerie creature feature centered on grief. Set in the immediacy of a sudden, tragic loss, Barfoot’s sophomore feature initially appears to be yet another monster metaphor that draws clear parallels to The Babadook. Luckily, Daddy’s Head forgoes the obvious metaphor for a gnarlier, oblique story uninterested in handholding. While Barfoot’s refusal to overexplain may prove divisive, the filmmaker’s strong grasp of chilling horror imagery and pervading sense of dread gets under your skin.

Daddy’s Head introduces its leads, a solemn Lewis (Rupert Turnbull) and his stepmother Laura (Julia Brown), as they are summoned to a hospital bed to make their final goodbyes to Lewis’s father James (Charles Aitken), his face hidden beneath mounds of bloodied gauze. The sudden loss is shocking enough, but Lewis has no surviving family beyond his father’s new bride. That he hates her leaves Laura in a tricky spot: attempt to assume guardianship of a young boy deep in the throes of grief or let social services place him in foster care. As they both attempt to navigate their grief and tensions mount between them, their isolated, wooded home becomes haunted by a strange creature with James’ face, but is it just a fragment of Lewis’ imagination?

Lewis and Laura in Daddy's Head

Barfoot draws from folk horror, both in setting and storytelling, for his unique creature feature. That means that the horror builds slowly, relying on atmosphere and the isolated, stunning wooded setting to create unease as Lewis and Laura struggle with their loss. Neither handle it well; the quiet Lewis has retreated into himself as Laura relies heavily on their wine cellar to cope with the empty nights. It’s an emotionally fraught environment perfect for horror to take root, further sowing division between son and stepmom.

That horror comes slowly, with Barfoot strategically escalating the creature’s invasion. When the creature does appear, always obscured enough to retain mystery, it’s effectively chilling. The filmmaker has a strong sense of editing that only enhances the visceral terror of the entity, though he is prone to pulling punches. The action cuts away on more than one occasion just as Barfoot dangles the possibility of full-throttle horror, opting instead to preserve the enigmatic nature of this particular creature.

That’s by design, of course, as Barfoot refreshingly refuses to handhold here. The filmmaker layers in enough subtle clues to flesh out the story and what’s happening while allowing viewers to draw their own conclusions about what exactly is tormenting this fractured family. The good news is that no matter your theory about the creature’s origins, Barfoot takes a definitive stance that pulls Daddy’s Head back from another cliched grief metaphor.

creature in Daddy's Head

The small cast brings the emotional gravitas to carry the lulls between the visceral bursts of terror, with Brown earning easy rooting interest as the stepmom trying her best while crumbling under the mountain of anguish and expectations. Turnbull’s Lewis is so withdrawn and reserved that his outbursts and lashing out are understandable and authentic, ensuring the rare instances where he finds common footing with Laura land with the appropriate poignancy.

Daddy’s Head is handsomely crafted, with a creature design that’s pure nightmare fuel. Barfoot knows exactly how and when to employ it for maximum discomfort, though he is prone to cutting the horror scenes too early. The final coda, while sweet, doesn’t quite hit its intended note, either. Barfoot isn’t interested in spelling out everything, working heavily in its favor. While that ultimately makes for a sparser story, it’s one that rewards more depending on how much work you’re willing to put in as a viewer to decipher its details and clues. Whether you’re on this movie’s wavelength or not, one thing is certain: Daddy’s Head is creepy as hell.

Daddy’s Head made its World Premiere at Fantastic Fest and releases on Shudder on October 11.

3.5/5 skulls

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